0 Members and 1 Guest are viewing this topic.
Nicely done on that chain! I printed some ho scale turnbuckles recently. It was pretty satisfying. Much like your results are. I’d love to see the cad of the chain. That’s geeky goodness to me.
The NWSL makes nice wheelsets, but compare their price to FVM! Yikes!
ESM wheels are available and have added detail to the back of the wheels.
Took a break tweaking the New Haven P-S baggage-lounge to try the latest design of the FGE ex-PRR R7. This is the first attempt using the membrane base. I also wanted the complex ends printing face-up but didn't want to deal with separate ends due to the complex sides. So I merged the roof into the body to have a consistent tubular cross section and then cut the car in half at the side of the door rods.The halves are just placed together in the third photo and are not glued as of yet. The prints rendered perfectly from what I can see. The cross cut is staggered because the rods are not centered on the door. The top stagger will be hidden from view by the roofwalk, the bottom one is inside of the centersill and cannot be seen. I printed three and cleaned up one to the point where the parts mount flush. They still need to be cured, which I will do after the mating faces of the other two cars are made true. The car weight will have to be cemented/epoxied to one end, and can be used as an alignment guide to join the two halves.
This is brilliant!I wish I had 1/10th the talent you have.
Modelers here have used less sophisticated CAD utilities to create extraordinary models in a short learning curve. Sketch-Up is very powerful and not cost-prohibitive. The key is training yourself to see things in basic geometric shapes.
Modelers here have used less sophisticated CAD utilities to create extraordinary models in a short learning curve. Sketch-Up is very powerful and not cost-prohibitive. The key is training yourself to see things in basic geometric shapes. Rectangles, circles and triangles. That’s what I was taught eons ago regarding basic drawing, whether objects or portraits. In the case of 3D, it’s cubes, globes and pyramids. Solid modeling basically is a collection of extrusions and cut extrusions of 2D shapes from various planes. X (top), Y (side) and Z (front) planes always with additional planes added as needed. Once you understand the concept, designing comes easily. Your just transcribing measured dimensions to digital form.