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So it sounds like you'll need some staging at Rico.. or rather, just beyond it. Have you made any provision for staging in the track plan? (Sorry if I've missed it if that was already discussed... I've been swamped with work).Lee
I actually don't think I need staging at Rico.
But you have staging at Rico, it's just online staging as opposed to "hidden" staging. (In case it's not clear, I'm supporting your argument) Another thing to keep in mind is that during the period you are modeling, almost all the pictures I've seen of both Rico and Ridgway, the yard tracks were fairly empty. I would imagine that due to a lack of traffic, the yards didn't fill up much. A train would come in, do some switching, then would depart.Scott
... That way I'm working it more like the real thing. ... It's like an interchange track really.
@Dave V I've been thinking about ops again. Specifically how engines and cabooses...cabeese? were handled on interchange trains.Stock trains loaded at Rico went to Ridgway then on to Montrose (at least a number of them did). Now the train would have had RGS power and a caboose Rico to Ridgway, however once it got to Ridgway, I'm assuming the engine/engines and caboose would be replaced with D&RGW units correct? So the question becomes where did these engines and cabooses come from? Did they come light from Montrose or Ouray? Would there be D&RGW engines and cabooses stored at Ridgway, or were the stock cars held at Ridgway until an Ouray-Montrose train came through and the stock cars were added to that? The same questions could apply to oil trains Durango-Montrose. In addition, did the D&RGW ever use the RGS engine facilities at Ridgway (turn table, sand, water, coal or the roundhouse for light repairs)?Thanks,Scott
DaveSounds realistic enough to me too!Throw in an 'Extra' (urgent supplies or empties for x); a work train or helper/ transfer or a 'priority' passenger baggage car with 'precious metals' on board, and you have added realism and conflict opportunity!As for the 'main', didn't they often just 'park' a train out of town on many of these lines while the switching got done locally?I'm for the 'bigger local' D&RG(W) but like variety - at least in my virtual world regardsdavew
The only thing that would give rise to the need for additional "off-stage" staging would be a preponderance of thru traffic, which it doesn't sound like you have much of. A simple interchange track will do.The trick would be if there is a train or two that contain equipment that wouldn't ordinarily be spotted on the modeled portion of the layout, so it would be passing through. These cars are handy for fleshing out longer trains, but again, I don't think that's what your ops are set up for.I used to have whole blocks of cars that did nothing but move from staging to staging in a rotation. Auto racks, foreign road cars with no local stops, specialized movements... you know... bridge traffic. Out of a 25 or 30 car train, there might be 40-60% of the cars that would be set outs at Ridgely, but the rest just moved about to make the trains longer. I still did car cards, since something moving east might be a thru move, then coming back west it would be cut out for a local move. Kept things from looking too stagnant. At one point I had about 300 cars on the layout at any given moment, with more than 100 of them being hoppers. Definitely needed more staging than you ever will! Although I see those kit seeds you keep planting... sooner or later they will sprout into a fleet of more cars!Lee
Duly noted. I'm fresh out of lettering sets at the moment, but there seems to be a growing market among my HO scale followers...Do me a favor, and get me a good broadside of a steel hopper with a scale rule in it for reference.I'm working up a sheet of steam era markings, and I'm sure I can make something work on an N scale boxcar as well as an HOn3 hopper... Not sure where on the map the interchange would be, but we can sort that out later. LRV was never far from Broad Top Mountain...Lee
Malcolm did drop a lot of acid, didn't he?