Author Topic: CSX Hanover Subdivision 3.0  (Read 64972 times)

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basementcalling

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #420 on: December 17, 2023, 08:44:05 AM »
0
Yeah, some of this facility would be easy if Walthers scaled down some of their HO offerings but no  :RUEffinKiddingMe:

Wish I had the time and talent to learn how to draw this stuff up, but thankfully I have good friends here at TRW that help me out with that.

That sums up why I have not invested in a 3D printer. So limited if you don't have the CAD skills, but I guess that is  beginning to change.
Peter Pfotenhauer

John

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #421 on: December 17, 2023, 11:11:46 AM »
+1
Peter, there are lots of free sources for 3-D files available online. There is also a number of marketplaces where you can get professionally drawn files relatively cheap. Many of them are under five to 10.  Then after you bought that file, you can print it as many times as you need to. For example, there are lots of ubiquitous scenery details that you would spend lots of money purchasing from Walther or other retailers that you can print for less than $.05-$.10 worth of Resin or filament. A decent 3-D printer can be purchased for under $300 and provide lots of detail parts for you. I still don’t think the 3-D printing is a replacement for a high-quality injection molded part but it’s getting very close.

mu26aeh

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #422 on: December 17, 2023, 07:59:22 PM »
+3
Got foam down today.  Cut some cardboard to draw out proposed track layout of Emory Grove/Glyndon figuring I'd screw something up, instead of drawing direct on the foam.  Well I think I nailed it on the first pass.  Time to transfer it to the foam.  Cork and track to follow.





Main usage here is a place for loaded csx rock runner to tie down.  New crew arrives, unload train (magnets under loads), runs power out the south end past Glyndon, run around train and take l empty train back to Hanover (Vulcan).  There is space for 3 SD50s/ES44s and 30 MTL rapid discharge hoppers.  Double end siding on the east side allows both railroads to pick up/drop off.  Rock runner and MMID would not be in town at same times.  MMID only has about 2' of modeled mainline so at best, 2 locos and a few cars sitting there.

In the future, there may be a liftout across the door to continue train to Annapolis Junction and/or staging.  Only concern/issue there is during open house events, I will have people enter thru the garage, which is where that door leads to.  But again, that's in the future, and a maybe situation.

mu26aeh

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #423 on: December 18, 2023, 12:52:03 AM »
+6
Calling it a night



learmoia

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #424 on: December 18, 2023, 06:07:14 AM »
+2
Every time I read the title to this thread my brain sees "CSX Hangover Sub."

John

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #425 on: December 18, 2023, 08:08:57 AM »
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Looking good Adam .. how many cars do you think you are going to interchange there?  With a little more expansion you could do reisterstown lumber to give you an industry

wazzou

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #426 on: December 18, 2023, 11:39:58 AM »
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Adam -
Would it deviate from the prototype too much to swing the two tracks closer to the backdrop at the far end before turning across the doorway?
Bryan

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http://www.nprha.org/
Member of MRHA


mu26aeh

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #427 on: December 18, 2023, 12:04:59 PM »
+2
Looking good Adam .. how many cars do you think you are going to interchange there?  With a little more expansion you could do reisterstown lumber to give you an industry

Just a handful, it seemed every time I was down in that area there wasn't a lot of cars sitting there either direction.  Besides, I'll be dropping cars off for you to deliver to Reisterstown Lumber  :D

Adam -
Would it deviate from the prototype too much to swing the two tracks closer to the backdrop at the far end before turning across the doorway?

That curves that way I can get the Glyndon station and Butler Rd overpass modeled.  If I flip from the prototype, you wouldn't be able to see this



https://railfanguides.us/baltimore/map2/index.htm

mu26aeh

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #428 on: December 18, 2023, 11:00:56 PM »
+1
Track is secured




John

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #429 on: December 19, 2023, 06:14:03 AM »
+1
Looking good .. check out Lance Minheim's site for a removable bridge design that can go across the door ..


https://lancemindheim.com/about-us/removable-bridge/


« Last Edit: December 19, 2023, 07:59:51 AM by John »

Bob

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #430 on: December 19, 2023, 07:14:44 AM »
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Boy, you are making really good progress!

mu26aeh

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #431 on: December 19, 2023, 08:23:35 AM »
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Boy, you are making really good progress!

A lot of pent up ambition.  Basement has been mostly finished for 2 years and I've been itching to build, but no track plan held things up.  Now I'm getting certain sections planned out so once I figure it's a go, it's a mad dash before I talk myself out of it 😁

wm3798

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #432 on: December 19, 2023, 11:20:39 AM »
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Every time I read the title to this thread my brain sees "CSX Hangover Sub."

I have it on good authority that more than one WM man referred to it as Hangover, PA...
Lee
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mu26aeh

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #433 on: December 19, 2023, 08:20:17 PM »
+8
First train running on 3.0


mu26aeh

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Re: CSX Hanover Subdivision 3.0 - A design discussion
« Reply #434 on: December 20, 2023, 11:04:42 PM »
+4
Track feeders are dropped and DCC is hooked up.