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Was thinking the same thing. Not sure what it'd do to the scene where it'd have to branch off though. Is it possible to do a return loop back there, if nothing else?
Good idea.
@Dave Vollmer,How about connecting the staging yard back into the plan at top left with one more small hole in the wall from the mechanical room, so that you can double-end the staging yard? I know you're a runner, so a double-ended yard would be more efficient and enjoyable. In your case, it takes up almost no extra room, and the only cost is a couple of turnouts and a piece of flextrack or two.DFF
I would imagine a spur that quickly goes down grade away from the main, behind trees or a hill, then behind the backdrop prior to punching through the hole wouldn't be too hard to pull off or too distracting.
Scenically, no, but it's right smack dab in the middle of the district I'm modeling so operationally it'll require a fair bit of compromise.
You could split it off right after Br. #57A which is the nearest point to the wall which will allow a longer descending grade and not interfere with the Lizard Head scene.I'd just have a false wall/backdrop that allows the track to descend into staging.
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But, this is a perfect example of where bigger is not always better. By keeping the layout plan simple, Dave can save money in other areas to allow him to afford this station kit. For example, foregoing the second deck or a smaller HOn3 roster (as compared to his sizable N scale roster). That station will be such a centerpiece to his layout, that I say it could be worth every penny. Of course, if Dave has plans to scratchbuild his own structures and enjoy the construction, then, sure, he could do so for a lot less money.DFF