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Think about it: every design of every steam, diesel and rolling stock plus buildings could be potentially produced from this technology!
Welcome to the future.
So, if you're not proficient with 3D software, you'll need to pay someone to make that unique item for which you yearn.
While I agree with this statement, learning how to use 3D Software is not that complicated. I took Drafting & Design Classes at my high school. After the first two basic semester courses, most of the skillsets one needs is there. AutoDesk's recent updates to AutoCAD, Inventor, etc make using the program a little easier since the way the program operates is much more logical. If a person takes the time, looks at the tutorials that AutoCAD or what other software they are using, and just practices for a half an hour a day, it will only take a few months before a person really get a handle on the software. Also, different software suites different people. I have used both AutoCAD and Inventor extensively. In the end I prefer AutoCAD, but some of my friends like Inventor better. The key really is to find a program that fits your eye. This is assuming of course that the person is a little savvy with a computer.
there are other forms of proficiency that are required: knowing how to use the software is one thing, whereas knowing exactly what you're building, and how to build it properly, is another thing altogether. It's like saying, well yes, you can use a word processor with the best of them. But can you write?