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Eric, since I didn't see any staging in your plan, are you looking at the A/Ds at Paradise act as your visible staging? If so, it looks pretty good, if not, that's an awful lot of A/D tracks, almost as many as class tracks,
IAs for Horseshoe Curve, you might consider just naming it something else. Your entire layout is, after all, a flight of fantasy, and you already have major cities (River City, Newark) that don't exist. Besides, there were a number of similar curves to Horseshoe on the PRR (one quite similar to it, IIRC, not far from Horseshoe). This might quell the cries of the purists; plus, I think it suits the theme of the layout better. Your call, of course, but this is what I'd do under the circumstances.
Also, I still think the decks should be swapped. Seems like all the best features (in particular, the engine terminal and Newark) are on the lower deck. If it were me, I'd want them at the best vantage points for viewing/operating.
IIRC, the space for Horseshoe Curve is an alcove of sorts... Is a second deck even gong to work in that space? What about access to it? Seems as though any noteworthy features other than the curve--which is just a curve--will be difficult to access and even harder to see. If it were me, I'd completely fill that space with the curve, with scenery wall-to-tall (with a removable section for maintenance access)
My current thought for Newark and Paradise/Altoona is to have operators be seated. That brings them down to the scenery, and being static positions, would probably by more comfortable.
Having Operators seated won't work if they are swapping cars or throwing switches...How are you defining "Static"?EP
Why won't being seated work?
Obviously, simulation is a lot different from practical experience.