Author Topic: Suggestions for n scale mud  (Read 1553 times)

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voldemort

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Suggestions for n scale mud
« on: March 15, 2021, 02:54:27 PM »
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I am looking for a muddy solution.  The season will be late November.  Miserable.  I want a wet looking mud that has been trampled by many feet in between the buildings.   I'm having trouble with the scale (which is why its in this forum, not the scenery one).  The techniques and materials  I've found on youtube videos look like they'd work well on a larger scale, but I'm having a hard time getting the scale texture of the well trod mud.  I also want it to be a bit shiny- as if its rained and miserable.  Larger scales they'll often use a sand/glue mix and a palette knife to 'pucker' or lift the texture. 

I'd appreciate any ideas.  Its the kind of thing that I keep expecting a 'duh' moment, but it hasn't arrived

thomasjmdavis

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Re: Suggestions for n scale mud
« Reply #1 on: March 15, 2021, 04:35:07 PM »
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OK, here is an idea.  If you take it, please experiment a bit to see if you get what you are after before tackling a key scene on the edge of your layout. It worked for me, but your mileage may vary, or you may just have better eyesight than I do.

Years ago, on the layout that got closest to being complete of my various attempts, there were several urban back yards and a vacant lot. I had pretty good results using tube acrylics (sold by art supply stores)- which are thick enough to trowel on with a palette knife (or a putty knife if the area is big enough). I suspect that "craft" paint of the sort sold in Walmart and variety stores will also work. I started with flat paints, and added some "water" later. You can add texture with a very fine sponge or bit of foam rubber by lightly touching the surface with the sponge and pulling straight up.  Keep the surface wet by misting with water until you get the right amount of texture (the water helps keep it from turning into a lot of "points".  After it dries, you can pull a dowel (hold at an angle and "drag" one end- hope that makes sense) along more worn tracks or trails- just enough to compress the surface a bit to create a well worn "trail". Build up a little thicker and maybe add some "dead" grass or weeds (late November) in the less traveled areas and against building foundations, and maybe some gravel (assuming that 25 years earlier, someone tried to dress up the surface).

If you spray over lightly with a watered down acrylic clear semigloss, you can get a bit of wet sheen, and gravity will make it settle into any low spots, imitating "puddles."
Tom D.

I have a mind like a steel trap...a VERY rusty, old steel trap.

CRL

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Re: Suggestions for n scale mud
« Reply #2 on: March 15, 2021, 04:55:57 PM »
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If you take the texture of mud and scale it down to n-scale, you won’t be able to discern any “grit” at all, so the suggestion by @thomasjmdavis of using tube acrylics is about the right texture. Adding much texture would get out of scale in a hurry. Look at the size of an n-scale figure feet... they’re really small, so keep this in mind when adding texture.

Remember that in n-scale, you can spend a lot of time & effort adding fine details only to discover nobody can see them from any reasonable viewing distance. It’s better to get the general effect right and concentrate on texture & appropriate reflectivity.

...and add more dirt.

jugtown modeler

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Re: Suggestions for n scale mud
« Reply #3 on: March 16, 2021, 09:02:13 AM »
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Hoping the accompanying photo will show it. This was prototype figurine, cast in hydrocal and painted but original "master" was made in sculpey.

FWIW, I have found that sculpey modeling compound can duplicate mud very well. Footprints would probably be hard to recognize but trodden mud could be modeled.
Polymer clay is sculpted and then baked. You can carve, cut, sand, saw and machine it after a full bake time.

With some paint, dry brush and a gloss coat, you can emulate wet mud.

(Pardon the paint job. Early prototype experiments...)
« Last Edit: March 16, 2021, 09:22:14 AM by jugtown modeler »

Lemosteam

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Re: Suggestions for n scale mud
« Reply #4 on: March 16, 2021, 09:16:38 AM »
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If you are looking for a WET mud, you might try gloss or semi gloss acrylic tube paint. I know that gloss does not always translate well in N, but the bottom of a fully water-saturated footprint is surely puddled.  After it's dry you could then brush on some dullcote, just on the main surface, and not down into the footprint.

I would also recommend cutting off some N scale feet (you know the leftovers from your populated passenger cars LOL) and adding a long wire to them to keep your hands away from the surface or from pressing too hard. Remember the average step distance for a human is about 2'-6" to 3'-0", unless you want to simulate some poor sod who tried to jump between steps to minimize the slop sock damage.  :D


w neal

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Re: Suggestions for n scale mud
« Reply #6 on: March 16, 2021, 03:58:18 PM »
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What color was the mud in Poland back then?
Buffering...

peteski

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Re: Suggestions for n scale mud
« Reply #7 on: March 16, 2021, 06:13:52 PM »
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What color was the mud in Poland back then?

 :facepalm:
. . . 42 . . .

Ed Kapuscinski

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Re: Suggestions for n scale mud
« Reply #8 on: March 16, 2021, 07:04:49 PM »
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No.