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I don't understand why several posters keep saying that the point rails are the same length on the switches. The posted image from the "Engineering and Maintenance of way Cyclopedia" clearly says that point rails ("switch rails") are 11'0" for #6, 16'6" for #s 7, 8 and 10, 22'0" for #11, and 30'0" for #s 16 and 20. My similar drawings from the B&O show 11'0" for #s 4 and 5, but 13'0" for #6, 15' for #7, 16'6" for #s 8 and 10, 24' for #16, and 30'0" for #20. So, there is a clear trend for the point rails to be longer for the higher number switches, which means that the point rail angles are clearly smaller for the higher number switches. But, it is also clear that there are ranges where the same point rail length is used for several adjacent switch numbers, and that those ranges vary from one railroad to another - for instance the Cyclopedia showing 11' for #6 while the B&O shows 13'0". And, the Cyclopedia shows 16'6" for #7s while the B&O shows 15'0". So, there is obviously a range of point rail lengths and thus point angles, for the same switch number on various railroads. And, one railroad may have longer point rails than another railroad for one switch number and shorter for another switch number.So, I think that Mark is on the right track to use a single point rail length for a family of N scale switches that I would characterize as "medium", say 15' for #s 6, 7 and 8. But, I think those will start looking too sort around #8, and that #10s and larger will need longer point rails to look right. And, if he is going to make #4s or #5s, a point rail about 11" would look more prototypical and make the curve between the hinge and frog less sharp.Point rail angles on the models are a somewhat different matter. Our models probably don't really need the tight match to the stock rails that the prototype needs for the purpose of supporting weight - although with code 40 rail, I am not sure of that. And maybe there is also a side-force issue with code 40 rail that needs to be considered to make sure that the point rails don't get pushed out of gauge when something like an x-8-x or x-10-x steamer goes through. But, if not needed for strength in the models, then it might be reasonable to use smaller point angles (that can fit larger switch numbers) on shorter switches, if that is a benefit to the manufacturing process. Has anybody here made code 40 N scale turnouts, before? I see that Fast Tracks has jigs for them.
Really nice looking track work there, Bob!Glad to hear that code 40 turnouts don't have problems with being more fragile than code 55. Although I am still wondering about how to make realistic but strong throw bars. How do you throw your code 40 turnouts? Do you have to be careful when adjusting your machines to not pop your throw bars loose? I use servos, but I wonder about Tortoise machines, too.