Author Topic: Rocky Mountain Empire (N-Scale) - Design Stage #6  (Read 4719 times)

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Leggy

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #15 on: February 13, 2014, 10:50:11 AM »
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Ooooh, this is that one. I'd listen to David for sure.

Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #16 on: February 13, 2014, 10:19:53 PM »
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Your plan seems a little all over the place. As Chris said, a simpler plan would allow you to do your mountains more justice. It might also help your feedback count if you just made a track plan, instead of showing everything at once. Good Luck.

I still am but it seems to many folks get lost that I plan to use my D&H Roster in such a setting that I have started to not talk about it as much...

I have been struggling to find the best way to explain my vision do to the complexity of the multiple loops but I can certain post other images if you like... 

Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #17 on: February 13, 2014, 10:21:00 PM »
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Your plan seems a little all over the place. As Chris said, a simpler plan would allow you to do your mountains more justice. It might also help your feedback count if you just made a track plan, instead of showing everything at once. Good Luck.

Thanks!

Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #18 on: February 13, 2014, 10:38:29 PM »
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To be perfectly honest, this is not the style of layout that you commonly see here, and with 26+ screen shots to digest, it's takes a lot of time for people to absorb it.  I suspect most readers who saw this just skimmed through the figures and saw your open-ended "any feedback?" question and thought to themselves: I don't have time to study all of this, and the Northlandz-style concept is not that interesting to me, so I'll pass on providing feedback. 

I don't mean this in a negative way at all - you should definitely build what you want; it just takes time to cultivate an audience for a layout thread.  It can be helpful to ask more specific, narrowly-focused questions that people can respond to in 5-10 minutes, rather than asking them to spend an hour or more studying.  That said, I have been very fortunate to get some excellent feedback from this group and my pike is so much the better for it, so it can be worth the effort.

To keep things going, here are some specific comments:
* Do you really want to build such an ambitious plan?  Specifically, do you have the time, stamina and money it will require?  The answer is quite possibly yes, but this will take a long time to build and you should be confident going in that it will hold your interest.

* There are lots of loops and hidden track in the mountain area, and the upper deck doesn't really let this section 'breathe' in a way it deserves.  But that's just my opinion, and you may feel very differently about it.  I also don't care for track at the very edge of the benchwork, because it looks unnatural and it is kind of begging for a disaster.

* Build the pike in stages in such a way that you can run trains and gain some experience with the concept.  I would suggest building the mining area first, and devise some temporary track in place of the helix that could let you run trains.  Then lay a temporary shelf over it so you can get a sense of how this will look and feel when there is a real upper deck in place.  Then move on to the rest of the lower deck, again with temporary connections between the mining area and the rest of it, in place of the helix.

* Make sure you work out a detailed plan of execution for the upper deck.  Building a multi-deck layout if this complexity requires some significant engineering, and you can easily find yourself with something that is almost unbuildable.  Your first few figures suggest that you have thought this through, but 3-d is quite a bit different from 2-d.  As an example, I've had to get pretty creative with some of the benchwork in the stacked staging are under my Techachapi Loop:



Some of the beams that support my upper deck had to be formed as a hybrid of 1x3 and plywood pieces to avoid obstructing lower deck roadbed.  Happily it is all working out, and trains now run reliably throughout this section:



In the process of converting electrons to wood, expect to encounter many problems that will require clever solutions. Hopefully you find that prospect appealing!

In any case, build it, and the audience will come.

First of all Gary I do want to say THANK YOU for you and everyone that has been responding (good or bad) to my concept...

I had hope my later post showing the MRR August Layout and my space would get conversation going as yes I am finding the 26 screen shot approach is not working as well as I had hoped.  I also appreciate the coaching on how I might better present questions.  As for your initial questions/concerns (time, stamina and money) the simple answer is yes to all three; hence my willingness to go for something more complicated as building it will be a major part of the enjoyment.

I have been adjusting based on various sources of input to get the track away from most edges ( I have a reason for one to be on the edge) but then I find myself cutting into the 30" Aisle and/or making the grades to steep.  Still, I still have lots of planning time ahead to soak in feedback and make adjustments as I am still a few years away from building.

Thanks for the temporary construction advise, I can see how that might come in useful all along the process...

I have been putting in more and more thought to the internal structures that this would be required; hence my 26 screen shots to help show that I am putting more and more thought into that requirements as well.

For the Helix I am thinking of going with the metal threaded screw method so I can fine tune the grades and track angle rather then depend on how fine a cut I would get using wood.   Does that make since?

Again, THANK YOU for putting in the time to respond with so many great thoughts!

Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #19 on: February 13, 2014, 10:59:44 PM »
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I have seen you run through the permutations elsewhere. This is one of the most elaborately envisioned roundy round layouts I have ever seen. I understand your desire and your list of wants. But you will be seriously truncating any kind of mountainous terrain with the second deck above it. I wont say it isnt doable as your explanation and section by section approach has made it clear what goes where now(plus I am viewing it on an Iphone) so that is not an issue. But it is not the type of layout I would build so I have very little to say about the plan beyond two issues I see. One is that your liftouts are under the middle of the city. Unless you are planning on foam buildings those are going to be really heavy to lift across the area between them and an aisle. I could see having a system that would allow you to push them up and lock them at a height that would allow working from beneath them but what I am imagining would be pretty complicated. Secondly, there is no staging that I see. You mention collecting for a long while, so I assume(always dangerous eh?) you have quite a bit of rolling stock that you would like to see wandering the bridges and canyons of your empire. With what you have shown you will have to manually assemble each train on the layout when you want to see it.

Your plan seems workable as you have described it and you have thought out the construction of the benchwork that makes me believe it can be constructed as shown. I am just not sure that the mountains under the  city will be the effect you envision. Now switch the two and put the city on deck one and the mountains above it with room to soar and be well lit from above and then things get interesting iIMHo. On deck one the core of the city becomes flats (way less expensive)on the liftout structures and the liftouts become lightweight mountain tops(easier to manuver around)

Just my 2 cents.

Yea, I have posted a few different versions of both HO and N Scale thoughts; the HO version has been nothing but a disaster and the Wife and I are talking about alternative space for that one...

You are also stating something I have also been thinking based on feedback is maybe move the Mountain District to the upper deck; might try that it the next version...

Excellent Point about the Lift-Outs, I had not put much though into weight; Thanks for pointing that out!!!  I did have a Deck #0 in the earlier version that was all about Staging but folks gave me enough feedback I pulled it out of this version.  I have also gotten some great feedback from another source about Depth version Height in a Multi-Deck design that I am also looking at for modifications .

Again, THANK YOU for taking the time to give this feedback!!!!

You also brought up something that has been mention earlier too and that maybe is worth sharing; what does my roster look like...

I also have an interest in D&H History and have been collection D&H Real & Models for a long time.  I have other road-names in my collection but it's mostly D&H in several scales.  My N-Scale collection is a bit over 200 pieces now and the HO is nearly 400.  If you want to see the collection it's online here http://myrailroad.wordpress.com/.  Even some of my other ideas have been archived there


Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #20 on: February 13, 2014, 11:05:02 PM »
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Dear overly-ambitious layout project person: :D  (The others will get the joke, you will, too, in this thread.)

A few things, one an impression, two practical observations, and one more technical:

1) This is a lot of RR and scenery in a relatively small space. The overall result of the plan is a big clutter of trying to encompass too many themes. They're all good ideas and convey a vision, but what the viewer would see on entering the layout area is that it's a bunch to digest. Gary's mention of "Northlandz" is a good expression of his impression that you might be on the verge of "too much", and "spaghetti bowl" trackage.

2) 30" aisles are probably going to be unsatisfying. You are nose-to-train wherever you go, and there is little opportunity to stand back and enjoy the scenes. Also, it means you're planning to be operating this by yourself.

3) The removable access hatches are going to be a lot of hassle. Removable scenery bits tend to get damaged or cause damage. As much as we will it to be otherwise, trackwork is never perfect and derailments are going to happen everywhere, so you pretty much need easy access at all points for 0-5-0 operation.

4) 3% grades are steep, especially when combined with small radii. You will find train lengths very constrained by this, and a certain amount of operation frustration.

I think you have a nicely usable space. One compromise you might want to strike with your real estate manager is to move or otherwise mitigate that area in the lower left labeled "shelf", allowing the layout to spread out instead of heaping everything in a big island in the middle. That way you can do a dogbone next to the door and then narrow the big middle peninsula. Whether doing that would fix the steep grades/small radii issue might take a bit more creativity.

All good points as well!  THANK YOU!

Yea, the Layout that inspired this design has 3% grades and when I compressed this down from HO the N they got worse since Grade is non-scale in nature.  This is why I thought of using the River Canyon and a extra Figure-8 to lower all grade below 2%.  I do have to be careful with radii given my roster.  I'm sure I can not go below 15" and folks are using the term "toy" if I get below 18.75".  I am an old O-Scale Toy Train person so I don't have an issue with using the 15" if I need to but have been looking at the wider radii based on some great feedback I got from Dave earlier on TrainBoard as he mentioned in this topic as well...

Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #21 on: February 13, 2014, 11:22:08 PM »
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OK, lets try this another way...

Using the August 2013 MRR (Page 45) magazine for reference, the HO Layout built by Jim Bonnett is based on Canadian Rockies that is 11x22 feet. It's lowest point is 42" (hidden below the Roundhouse); the Roundhouse itself is at 48". This is a Continuous Loop design using a "Figure-8" loop through a Mountain with the high point being at 57". Behind the Mountain is a Staging Area that is at 52". Maximum Grade in this design is 3% and there are 5 Tunnels / 10 Portals; mostly in the Mountain Zone.

I have a strong interest in a N-Scale, 2-Deck Layout in which I want to incorporate this concept (not a direct copy) as one of the two decks.

The major modifications I am looking at are:

    Drop the "Penticton Harbor"
    Place the Roundhouse on the other Deck that will be more of a City design built in the late 1800's that has maintain it old look and feel into the Modern era with a large Union Station to hold several passenger trains
    In the place of the Roundhouse place a Helix to transfer between Decks
    Convert this from a Single Main Line to a mainly parallel Dual Main line were 2 trains can operate in separate Continuous Loops and potentially allow the two Continuous Loops to operate as a double size Continuous Loops such that a single train would travel one-way on Loop #1 and the opposite direction on Loop #2
    Use the Staging Yard and View Block to hold a Deep River Canyon such that Loop #1 would be at the bottom of the canyon along the river edge and Loop #2 be up near the canyon edge.
    I envision that both Main Lines would climb the mountain in that same "Figure-8" loop style (same as many old RR's did in Colorado during the Steam era) and rather than decline back down the outside edge, would continue the climb along the outer edge until both tracks reaches the helix to transfer to the other deck

OK, what would be the technical issues I would need to watch out for in such a modification?

Something like this given my ROW space



WOW, some great feedback- Again Thanks All!!!!!!!

Would love to hear thoughts on just the above post (forget my earlier 26 screen shots) on what I might need to watch out for beyond what feedback you have already posted.  Mainly in the area of Grades and Clearance since good old Rise-over-Run is the same for all scales and I do want to have grades near 2% but not exceed them to give this a true Rocky Mountain feel to it with several tunnels, trestles, etc. to give it that D&RGW, RGS, C&S, DSP&P, etc. feel from days long ago.  It's those crazy NG tactics that I am looking to have in this design; hence the Figure-8's that were used commonly to conquer a route through the Rockies

Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #22 on: February 13, 2014, 11:35:25 PM »
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Thought too that some of my Videos in some of the Tunnel Districts might also show some of the feel

1) Amtrak California Zephyr #5 - Part 02

Here it comes, the Tunnel District (Tunnel #1 through Tunnel #30) of Amtrak's California Zephyr.



2) Copper Canyon #2


3)  Amtrak California Zephyr #6 - Part 29


Stourbridge Lion

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #23 on: February 14, 2014, 07:28:25 PM »
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Here is a couple of shots of Deck #2 without all the other layers showing as requested...




OldEastRR

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #24 on: February 15, 2014, 08:07:45 AM »
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This discussion could go on forever between you and the forum members, so what I suggest is you go ahead with building the layout as these last plans are. You seem to be content with them and forum members seem content to blow holes in them -- all in good taste, of course. You obviously have the helix done, maybe some of the framework? My only suggestion is to pick a place to start laying track, and get to it. A billion words of discussion will not get one piece of layout done. if you can, post once in a while some pictures and description of your progress. Don't put off construction by spending days reading and writing posts which seem to be muddying the waters. Time to turn your dream into reality. The truth is that as you put down track and see how things are progressing you'll make alterations, deletions, and additions to the track plan as you go. Nobody can anticipate that beforehand. Just do it.

DKS

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Re: Rocky Mountain Empire (N-Scale) - Design Stage #6
« Reply #25 on: February 15, 2014, 08:47:24 AM »
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This discussion could go on forever between you and the forum members, so what I suggest is you go ahead with building the layout as these last plans are. You seem to be content with them and forum members seem content to blow holes in them -- all in good taste, of course. You obviously have the helix done, maybe some of the framework? My only suggestion is to pick a place to start laying track, and get to it. A billion words of discussion will not get one piece of layout done. if you can, post once in a while some pictures and description of your progress. Don't put off construction by spending days reading and writing posts which seem to be muddying the waters. Time to turn your dream into reality. The truth is that as you put down track and see how things are progressing you'll make alterations, deletions, and additions to the track plan as you go. Nobody can anticipate that beforehand. Just do it.

I have to agree with this. Your insistence on returning to the same design style over and over indicates this is your heart's desire, and clearly we're not going to sway you from it. Perhaps as you build it and see it in the flesh you might realize what's wrong--or perhaps not; it may suit you just fine. In which case, carry on. We're just spinning our wheels here.