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I've been doing some more research and thinking over the various approaches for block signalling and detection. I am starting to think that for a layout with this kind of very basic operating scheme, that a DCC-based detection system with all the accoutrements may simply be overkill in terms of capability, complexity, and yes, cost.
Slight correction: Cliff still had a diverging approach (red over yellow) aspect and not a restricting as the aspect into the siding.
I've been doing some more research and thinking over the various approaches for block signalling and detection. I am starting to think that for a layout with this kind of very basic operating scheme, that a DCC-based detection system with all the accoutrements may simply be overkill in terms of capability, complexity, and yes, cost. In exploring possible alternatives, one idea that I find growing on me is to build a single control panel that is a simplified version of a classic Union Switch & Signal CTC machine....
I don't want to take over Ed's thread, ...
That's correct for a train taking any siding on Tehachapi. Red over yellow unless the siding is already occupied; then red over lunar. SP also liked to save bulb life (at the cost of relays) so they only lit the top signal head when they could get away with it. If you're sitting in tunnel 9 looking at a stop signal at the west switch at Walong, that signal will be red/red. However if it's showing a straight approach or clear, it'll be yellow or green over dark.
I actually don't have much info on the CTC machine since that was in use well before my era. I did find out recently that the one down in San Diego, which I always thought was the real one too, is actually a replica. That was a little disappointing.
Signals and switches:North Woodford: signals = 46, switch = 45South Woodford: signals = 52, switch = 51North Walong: signals = 54, switch = 53South Walong: signals = 56, switch = 55
Added - you may have stated this already, but what is the height of the track at the tunnel 10 approach? If it were over ~55 inches, it would be very practical to have a nod-under there so you could get to the helix. Then you wouldn't need track detection at all.
Are you planning to build the helix first?
Chris, thanks much for the detailed info. I was doing a bit of digging and found this page: http://lundsten.dk/us_signaling/aspects_sp1996/index.htmlSounds like you are referring to 9.1.11 for the Diverging Approach and 9.1.12 for Restricting. Would you know: since the speed limit on the main is 23 mph (I think), are trains allowed to maintain that speed thru the diverging routes at Walong siding, or are they required to slow? (to what speed?)Side note: I understand that one of the problems with the current double-tracking project is that when Walong and Marcel sidings are joined, there will not be a track without a diverging route at one end or the other.
Thanks Nick! I will update my panel. Just curious, where did you find that out?Ed
Yep, those are the correct rules. I'm not 100% sure, but I would bet that all the diverging routes on Tehachapi are/were good for 23mph (except @ Cliff which, as previously mentioned, was a 10mph siding) so the only thing the signals were really telling crews was which route they'd be taking.RE the double tracking project, I'd say you're right, since Walong and Marcel resided on opposite sides of the main. I'm not really sure that's a problem though. Even if track speed were 50 or 60 mph, there are ways around having a reduced speed limit on the diverging route. Just such a method actually exists on the very line we're modeling, courtesy of the number 28 movable point frog switch at Bena. The "normal" route for westbound traffic is through the diverging path of the switch and track speed through there is 50, so having a specialty switch meant the railroad could keep both routes through the switch good for 50. Sidenote: seeing that thing in action is pretty cool (and loud) as there are (at least) four powered switch machines that all run at the same time when it's being lined!
I dunno Ed, let me play devils advocate here for a second
, and please correct me if any of the following assumptions that are wrong...> You're gonna run your trains with a DCC system, am I right? No added cost there.
> You're communicating with us on a computer, not to mention you 'work with that stuff all the time'. So finding some thing to run JMRI on is probably not really an extra cost either? You probably have an older something or other lying around?
> Maybe this is the biggest assumption, but you'll eventually want signals on the visible portion of layout to light up realistically, right?
So, when you get there, you'll need some kind of detection for that, one way or another.
And are you gonna replicate old analog relay logic in a big board of relays under the layout? Or just buy a handful of $30-$40 boards such as RR-Cirkits Signalman and Watchman?
So, with 9 visible blocks, maybe 14 blocks in staging (if you really need that many), 12 signal heads...
You could detect all this with 2-3 RR-Cirkits Watchman boards which are simultaneously capable of running LED indicators on your CTC inspire control panel to show you block occupancy for the whole layout (visible + most or all of staging). I believe you need two Signalman boards. That's less than $200. Add another I/O board for detecting your turnout control positions (you can dispense with actually using a DCC decoder to control turnouts, if you wish, although), the adapters for Loconet, etc, other stuff I'm not thinking of....
It adds up to maybe $350 for a JMRI based signal system which just compliments the realism of your CTC control panel and makes it more usable. What's that as a percentage of the overall cost your layout is likely to be? And you can re-program it whenever any of the jokers on this thread come up with something about the prototype signals that is different than what you thought.
In summary...A DCC based signal system and a simple CTC inspired control panel shouldn't be considered mutually exclusive ideas. You wouldn't be the first person to have a CTC board with a digital backbone behind the scenes. You can build your control panel just for turnout control now, and then add all the necessary stuff for realistic signals to it later, whenever you decide that you have the desire, and the cash, to stop running trains into each other.
Just my opinion.
Not to pick nits, Ed, but on your plan on page 4 (which looks like it came from Anyrail), it looks like you have the track inside tunnel 9 completely tangent. The track there, including the entire section inside the tunnel, is actually on a slight left-hand curve from the perspective of an uphill train. The La Mesa club down in San Diego and my pike are the only two layouts I've ever seen that have modeled this correctly, though while I'm sure it was intentional at La Mesa, honesty compels me to admit that I did it strictly so the track at the bottom of tunnel 9 would come out at an angle that would allow me to cram in a semi-prototypical S-curve between there and Woodford, and I only found out the good news that it was actually prototypical months later after track was already laid.
...I came up with a total of 35 detection blocks, which includes the 1' "stop blocks" in the staging helix. But maybe there is a better way to lay those out?
This was my quick list/estimate:[snip]
11 RGY Signal Heads: (33 LEDs) 3 SignalMan-S @ $32.49ea $ 97.47
8 Tortoise Motors: 1 Motorman @ $52.65ea $ 52.65
OTHER: - Cables and Wiring? - Panel Switches? - Signals and LEDs (Century Foundry/Showcase Miniatures)
Ed,Just looking at the prices of the devices above.Have you looked at Digitrax devices such as the BDL168 and the SE8C.I also use / like Dick's products as well.. Just an option.