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Digital "tape loop"-type synthesis impresses me not. My ear always goes to "oh, I just heard that exact same sound not 30 seconds ago in completely different circumstances".
Entertaining for maybe 5 minutes or so, and then just annoying and fatiguing.
What these folks don't understand in the comparison to a 1:1 trainwatching environment, there, the sounds come and go with each passing train. Then you get a break - like "rests" in performing a musical instrument, the silence is just as much part of the music as the notes are. In the context of the typical MRR, the sounds become a continuous cacophony swirling around the room - if you're running trains, you're getting sound. Whether it makes sense or not, and with little to no dimension of distance.
IMO, model sound is nothing more than a gimmick (and the cynic in me says it's just a way for manufacturers to sell more product). Since sound doesn't scale down, and especially since the fidelity will always be compromised by size, it will for me be nothing more than an annoying distraction from any sense of realism, rather than a means of enhancing it. It makes models seem more like toys, quickly undoing what super-detailers and proto-modelers strive so hard to achieve.
some of the guys in our club have the HO cattle car that makes the noise of cattle being jostled around. Annoying.
Then you also have to ask the question, what about the Mack dump truck sitting at the crossing? After the train passed, it just sat there, did the driver fall asleep?