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I would like to make a suggestion to the guys trying this out. Instead of designing the car standing upright, lay it on it's side so that the flat side is in the plane of a layer and it should theoretically not show the raster lines (layers) as they are built. The side would be comprised of only one layer.
Your car is significantly smoother than the bus that I've got. I'd say mine the 'bumpiness' or 'rastering' is at least double in depth as what you've got there. Mine looks and feels exactly like the orange peel you get when you spray ModelFlex paint from too far away from your subject.
Are you sure it's FUD? I ordered his bus, too, and it's on par with the taconite car in terms of smoothness. Many of Stony's models can be ordered in a number of different materials, and you need to make sure to select FUD when ordering.
It also, for some strange reason, was designed without the front windows (and arguably most visible and important) cut out, though every other one is. So not a great model.
So, if I wanted to make a BQ23-7 cab for my Atlas B23-7s, how would one do that?
Guess I see the price increase for myself... I ordered 15 V-tippers for $25. Now I go there and add 15 v-tippers to my cart and they are $97.50 !!! :-\
So has the cost of Perfactory 3D printer output come down in the last year or so? Perfactory can produce objects that are nearly completely smooth. Mike Skibbe had a flat car output on one of these machine a few years back and the resolution and quality were really impressive. I'll have to get him to snap some pics.