0 Members and 2 Guests are viewing this topic.
LOL @ CATS.This is a most welcome development Mark!! I'll follow the 3d printing thread with interest and contribute where I'm able to. Thanks for taking this on!In the Picture is Worth a Thousand Words category, here is another mini-update:On the single-head signal, I terminated the magnet wires on Wutter's board and added a pigtail to connect to the control circuitry. I decided to go with phone cable because it's super simple and readily available, and the jack let's me unplug it for repair or maintenance. Electrically, it works beautifully. The only downside is that the cable is a little stiffer than I would like, so I'll need to add some strain relief so it doesn't pop the signal base out of its little holder. I haven't quite sorted out how to mechanically mount these signals, but I'm picturing some kind of short tube that is rigidly mounted to the base which could secure the cable and insert into the scenery. Suggestions welcome.
... This shot does remind me of one proto question I still have: for SP signals, should the lower head be on a longer arm (farther from the mast) than the upper head? The best answer I could find from a quick web search is "yes" based on this page, however I have nagging doubts due to shots like this signal in Mojave.
Even this very rudimentary scenery treatment goes a long way towards improving the appearance of the layout. I can't wait to have time to start tackling the central peninsula and the tunnel district. As you can see below, I've started roughing in bits of the tunnel district, but there's still a long way to go. I'm not sure if I'm going to stick with the "horizontal fascia" that I have roughed in around Tunnel 17. I definitely do not want to slice it off at in the plane of the current benchwork, but a vertical fascia further out would be quite short unless I extend the scenery below the current benchwork. Comments on how to approach this are welcome.