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My engineer friend said "It's not that complicated".
Geoff, just a basic example why simply rescaling the drawing won't work: If you designed a locomotive shell in N scale and simply enlarge it to H0 or O scale, the walls will be overly thick. Same goes in reverse: if you designed the shell in HO scale and shrink it to N scale then the walls will be too thin. Other things also do not simply scale up or down either. Sorry to burst your bubble, but this is where the technology is today.
Sorry to burst your bubble, but this is where the technology is today.
And can we stop calling this 'new' or the 'future'?
... I haven't looked yet, but I'm guessing some software will allow for logic statements such as 'if scale is 'ho' then 'min_wall' = .06'' or whatever situation you can think of...
David, you are correct in your assessment that 3d printing is difficult. However it all depends on the platform being used to create the drawing. On small parts it is more difficult and requires more work. My engineer friend said "It's not that complicated". But I apologize if I seemed cavalier about it...
For example, that you "shell" out a solid detailed block at one thickness without incident doesn't guarantee that you can change to a different thickness without generating build errors.
...I can envision the possibility of creating rules to compensate for all of the possible changes, but for a complex model--say, a steam locomotive--the rules to govern the behavior of the object's elements would seem to be overwhelming. Just saying...
The issue is rendering the design on a 3D printer. Respectfully, it is difficult for me not to be dismissive of your position because you have no point of reference regarding the subject, whereas I and many other people here do.
I can envision the possibility of creating rules to compensate for all of the possible changes, but for a complex model--say, a steam locomotive--the rules to govern the behavior of the object's elements would seem to be overwhelming. Just saying...
I really have to wonder how this could be made to work. Let's say the shell must grow in thickness as the scale is reduced. In what direction does it grow? Inward? Outward? Both equally? What, then, happens to any features located on its surface--do they relocate as they, too, grow? I can envision the possibility of creating rules to compensate for all of the possible changes, but for a complex model--say, a steam locomotive--the rules to govern the behavior of the object's elements would seem to be overwhelming. Just saying...