Author Topic: Rust input...  (Read 4064 times)

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GonzoCRFan

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Rust input...
« on: March 25, 2006, 09:19:48 PM »
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I've been working on a car, and I kinda came up on a question that I guess is somewhat philosophical, dealing with the difference between what the human eye sees and what the camera sees.



First off, pay no attention to the really "blobby" looking areas, they've already been dealt with.

On the left is something similar to the Red Rock door technique, where I brushed come chalks onto wet paint. On the right is the rust technique I usually do, with just acrylics.

In the pic, the left side looks MUCH better than the right...with the right looking a bit blobby. This has to be due to the extreme brightness of the flash. To the naked eye, the chalked side shows very little texture, it only comes out when I hold it under my halogen desk lamp. The acrylic rust patches show their texture, and don't appear blobby.

So which is the effect to use? Should you want your models to be pleasing to the eye, or photograph well (for what it's worth, this car is going on Ebay, I have another one that I did a poor darkening job on and will be keeping that one)? I mean, those two things should not be mutually exclusive. Should I provide a photo of the entire car as you'd see it on a layout before the decision can even be made?
Sean

elogger

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Re: Rust input...
« Reply #1 on: March 25, 2006, 09:46:59 PM »
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cut the flash out of it altogether and go outside and take a pic under natural light... then you'll know what's what...

3rdrail

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Re: Rust input...
« Reply #2 on: March 25, 2006, 10:16:25 PM »
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IMHO, since asked, the panel with the "SA" and "&N" looks the best. You're blowing the photo up much too much. You realize you can see the thickness of the pad-printed ink? It is an N scale car, right, not a G scale one?

Iain

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Re: Rust input...
« Reply #3 on: March 25, 2006, 11:00:40 PM »
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I think a combination of the two would look awsome.
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cr6841

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Re: Rust input...
« Reply #4 on: March 26, 2006, 04:26:40 AM »
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sean,

           i like it so far. you may want to add some depth to it by putting lighter more sienna colored rust as running streaks. then use a little black where the darkest colors are. good weathering is done in layers. looks good so far!

GonzoCRFan

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Re: Rust input...
« Reply #5 on: March 27, 2006, 10:48:25 PM »
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Here's the finished model:







Sean

cr6841

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Re: Rust input...
« Reply #6 on: March 28, 2006, 01:46:34 AM »
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sean,

          now that looks friggin cool!!! great job, capt. conrail! gettin better everytime!


matt a.

Iain

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Re: Rust input...
« Reply #7 on: March 29, 2006, 06:51:24 AM »
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Ach, an wheels!
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GonzoCRFan

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Re: Rust input...
« Reply #8 on: March 29, 2006, 01:10:26 PM »
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Sean

Iain

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Re: Rust input...
« Reply #9 on: March 30, 2006, 06:31:15 AM »
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Ach, an wheels!

Huh?  ???
Wheels=English for wheels
Ach=Gaelic for but
an=Gaelic for the (and some other short words).
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GonzoCRFan

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Re: Rust input...
« Reply #10 on: March 30, 2006, 02:27:23 PM »
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Ach, an wheels!

Huh?  ???
Wheels=English for wheels
Ach=Gaelic for but
an=Gaelic for the (and some other short words).

Thanks for the translation. Just for the record, in case you haven't noticed, people here speak English, not Gaelic. But congrats on padding your post count once again...
Sean

Iain

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Re: Rust input...
« Reply #11 on: March 30, 2006, 09:41:26 PM »
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Ach, an wheels!

Huh?  ???
Wheels=English for wheels
Ach=Gaelic for but
an=Gaelic for the (and some other short words).

Thanks for the translation. Just for the record, in case you haven't noticed, people here speak English, not Gaelic. But congrats on padding your post count once again...
Tapaidh Leabh :D.
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