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Dave, don't know much about the RGS, but it seems like the real life version was barely hanging on with little regular traffic? How often were they running extra freights in your era?I ask because it seems from the industries you listed only the mines would generate regular traffic on a daily/weekly basis. The oil dealers would use private owner cars, so no demurrage so probably no need to get cars moving until the dealer felt ready to get them unloaded. The coal bins and stock pens seem like seasonal traffic. I'd assume the geese carried LCL, so traffic to the freight house and house track would be very intermittent?All of this is a long way to say that hand writing switch lists is a lot easier when you are only worrying about a few industries needing service every session. I've seen guys with small layouts use dice to help decide if an industry gets served that session, and if it gets served how many cars are pulled/spotted. Matt Forcum on Facebook for his Metaline Falls Railroad came up with a spreadsheet called Ops Buddy, I can't find it right now but it might be a good lead.
Dave;Assuming that you have JMRI on your computer, Operation Pro could be a possibility. It sounds like you already have the precursor info, locations, sidings, work at each siding etc.. If you have your rolling stock in an Excel sheet you are almost ready. Jerry Leone did a series of videos on using a very simple setup of Operations Pro for his new layout when he just wants to operate by himself. No need to set up all the bells and whistles. OP will build a train for you, randomizing what cars, setouts and pickups that will be done and build a nice switch list for you. And the randomization is as much as you want. I have operated on a number of layouts that after a while the four car card options are almost memorized. Just a thought and you can't beat the cost...Kind regardsBill
Honestly. Just do some basic car swapping before getting too in the weeds. Then decide if you want it realistic or gamey. Personally, I OP my 2x4 with a D20 funnily enough.I prep some rolling stock appropriate for the industries. RollAbove 11 add a car. Below Skip. Per industry 3 times. Roll on each car. Above 7 car is unloaded. This adds randomness. If there are 3 cars in a siding perhaps only 1 is getting swapped. (Is this realistic? No, does it add complexity, yes.)Cars to be swapped are mirrored in the incoming train. If its too short, add tag alongs. These can't move their position in the consist, of course roll high and low on each coupler until you run out on where to stick them. And once your done do a couple victory laps.Now you have an OP session on a 2x4 that can last abt 15-20m with railcrew.The gameyness is heavily influenced by the game Railroader that I am a bit addicted to.
That switch list is sort of what I had in mind, but I would just go Car type and destination for now. I know that violates the atmospheric science geek/engineering orderliness of your mind ... but for basic intro and debugging the less detail you throw at it the better.