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How is the "delayed" uncoupling action? Can you manipulate them so that you can shove a car backwards and pull away from a siding that is hard to reach??
I've never used any magnetic/delayed coupler features, so I'm not sure how that is supposed to work. (It is more of a "model train" concept rather than a prototype operation.) The NPCs are not a magnetic coupler, at least AFAICS, but perhaps @turbowhiz could clarify further about that. Other couplers such as the Protocraft or Sergents would be similar in that regard.Ed
Maybe not, but with the device used to uncouple, you can usually push one face offset of the other, in order to make an uncoupled shove move.
That is compelling. The only downside I see is from the side view there is a gap between the two coupler shafts. This is very minor, and the operational properties and good looks (and lack of slinky) get top marks from me.Thanks for the video.
True, but that is only visible because the camera lens is at exactly the same level -- in person you don't see it at all.Ed
Can someone display mounting them using Athearn cars? We need to see a variety of cars with these running together. I'm picking on Athearn as they are beautiful cars, with crappy couplers.
You can manually manipulate the couplers into an offset scenario just like traditional magnetic designs. As soon as you pull forward, the couplers will self center and you can automatically couple again.