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They're likely being used by the CAD program behind the curtain, without you having to explicitly manipulate them.
You can however create a solid body in SolidWorks by extruding up to a surface body, and you can import surface bodies created in other programs.I use surfaces to create stamped gondola ends. I create the relief as one surface, then I duplicate the surface and move it back the distance that I want the thickness of the end to be, and then loft between the two surfaces to create the solid end with the stamped pattern on the front and the back.
Gonna have to search loft and Sketchup and see if it does it. Would make the ends of a passenger car roof easier. And where a smoke stack meets the smoke box.
This is one of the reasons I always suggest SolidWorks. It is difficult to use a solid to create complex curved surfaces and have them look smooth in some highly complex surfaces. Higher end CAD tools have a huge range of surface development tools to manage compound curvatures such as the prow of the 3768, etc.:
There is really no need for that if the cad tool has variable filleting.Create 1/4 of the roof with a end view curvature. place it in the side view and create an arc at the center plane. Create another arc in the plan view that represents tie plan view curvature at the end of the car. Revolve the side view cure about the vertical axis of the plan view cure center to cut away the end if the first extrusion. What is left behind will have sharp edges where the cut was made. Fillet those edges with a 3-6mm fillet starting the the rooftop endpoint, and reduce the fillet to 0.2mm at the bottom. My tool has a shell capability where I can choose the surfaces I do not want the the tool will thick to an offset of all the surfaces left behind to create a hollow roof then I can join that to a car body or like I do with my snap in roofs, add the locating and snap features and then reflect the body twice as mentioned up thread. Clerestory is much more complex but done similarly.
As a fairly proficient and regular SolidWorks user, I concur... But the problem is that SolidWorks is unavailable to most, as it is a very expensive software package. I have it through work on my work laptop, which I frequently bring home to do hobby design work. I see guys struggle to do things using the free 3D, or other low cost 3D modeling modeling software, that are fairly basic solid modeling that you can do quickly and easily in SW. But that's why it's so expensive, it's a very powerful software package.JB
I use surfaces to create stamped gondola ends. I create the relief as one surface, then I duplicate the surface and move it back the distance that I want the thickness of the end to be, and then loft between the two surfaces to create the solid end with the stamped pattern on the front and the back.
I just installed an extension into Sketchup to let me loft. Had to sign in at the extension site which meant I had to have them e-mail me my username , verification code, and password. Then to install the extension into Sketchup I had to sign in to that which meant I had to have them e-mail me my username , verification code, and password.Yeah this is ghetto.
What did you expect to do in exchange for hundreds of hours of someone's work?
I don't understand how signing in did anything. It was a free program that I installed a free plug in. I get no junk mail from them so they must not be marketing anything to me. Just a pain to sign in to something once every 4-5 years. Like an e-commerce site that makes me create an account.
And the hours of work was probably something like my 3D models. I took hours to make them for me and since they are just laying around on my computer I put them up on Thingieverse for free.
Or why when I'm signed in to Thingierverse do I still need to prove I'm not a robot to post.