Author Topic: ATSF/BNSF San Jacinto District - 2.0  (Read 20317 times)

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chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #45 on: September 09, 2021, 01:35:10 PM »
+2
RIGHT YOU ARE ED, RIGHT YOU ARE...Clark to Cousin Eddie.

I am building the spreadsheet of needs for this project. I am torn between ATSF or BNSF action. It's hard to find Geeps (7-9's) in N Scale anymore and forget a good looking ATSF hack. There are some nice KATO and ATLAS GP38-40's though. Model Train Market and N Scale Supply have em'. I could roll BNSF with my GP-9 and my units from @Hamaker GP-35 and B-23-7. I got hooked on watching Boomer Diorama videos on scratchbuilding and thought...I can do that. Easier said than done. I have ordered the Heljan N Scale B670 Grain Mill Model Train Building Kit from Model Train Market. This will be modfied and become Albers Feeds in the center of the team track. Close enough for ROCK AND ROLL.





The depot is a quandry. It went out of service before the end of the ATSF era and became a musuem under BNSF. Maybe scratched or something close.






Besides the above, Hart of The South Palms and JJT Gum Trees for eucalyptus trees. And the list grows...
« Last Edit: September 09, 2021, 01:38:34 PM by chuck geiger »
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Ed Kapuscinski

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #46 on: September 09, 2021, 04:47:12 PM »
+1
WRT era... why not do em both?

I don't think this is going to need 100s of engines and 1000s of cars, right?

Take Foxxy Route and have different fleets for different eras.

chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #47 on: September 10, 2021, 09:56:30 AM »
+2
Great idea Ed. large order into Midwest Model Railroad last night and went for the Walthers Brick Santa Fe station for Hemet.
Bending and fudging the LDE thing here.
Chuck Geiger
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Ed Kapuscinski

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #48 on: September 10, 2021, 10:07:56 AM »
0
Great idea Ed. large order into Midwest Model Railroad last night and went for the Walthers Brick Santa Fe station for Hemet.
Bending and fudging the LDE thing here.

Niiice

davefoxx

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #49 on: September 10, 2021, 10:33:33 AM »
0
WRT era... why not do em both?

I don't think this is going to need 100s of engines and 1000s of cars, right?

Take Foxxy Route and have different fleets for different eras.

Haha!  BUY ALL THE TRAINS!

Progress lookin' good, Chuck!  Very professional appearance.

DFF

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BUY ALL THE TRAINS!

chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #50 on: September 10, 2021, 02:31:32 PM »
+1
Thanks Foxxy
Chuck Geiger
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chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #51 on: September 11, 2021, 06:59:37 PM »
+1
Score - See Weekend Up-date!

Chuck Geiger
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chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #52 on: September 16, 2021, 05:30:39 PM »
+4
Welcome big box from Midwest Model Railroad.





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chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #53 on: September 17, 2021, 07:26:55 PM »
+1
I have figured out some signature scenes for the layout and this is one. This will be after a trestle and
curve with the dirt road and crossing with the background hills and mountains. This is in Box Springs, which
is out of Highgrove (Near Riverside), no where near Hemet nor which is being modeled. But it has to
be done. This is on the 3' right extension or "L". Plus it will break up the Hemet to this location really
well and it will eventuall continue to staging. Which I have no idea how to build on an extension.





« Last Edit: September 17, 2021, 07:35:42 PM by chuck geiger »
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chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #54 on: September 18, 2021, 01:09:23 PM »
+1
Look what I found? GP-7 like in the photo - Pray for me on EBAY!



Chuck Geiger
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chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #55 on: October 05, 2021, 08:26:00 PM »
0
Headed to Yuma and layout this weekend. Haul from Midwest Model Railroad, trees from Hobby Lobby and ready to:

Organize drawers and workstation in train room or in shed.
Seal rest of backdrop, sand, paint.
Krylon Flat White with (Spray Handle) and New London Industries cloud stencils.
Fill rest of gaps between foam and backdrop and foam and fascia.
Cork panels from craft store for roadbed, cutaway from tracks to elevate and depress.
Prepare Code-55 ME flex for painting, spray bomb with camo brown.
Prepare flex for individual tie painting and separation for sidings.

Yes it's my worklist on here so I remember it...LOL
Chuck Geiger
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Cajonpassfan

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #56 on: October 05, 2021, 08:31:14 PM »
0
You *seem* well organized, Chuck! I wish I were... :facepalm:
Have fun, Otto
« Last Edit: October 05, 2021, 09:47:29 PM by Cajonpassfan »

chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #57 on: October 05, 2021, 08:58:20 PM »
0
Operative word Otto!
Chuck Geiger
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chuck geiger

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #58 on: October 11, 2021, 11:15:27 AM »
0
I hit a snag when we arrived. The joint compound, sanded and painted seams on the sections of masonite had cracked down the seam line. I didnt use enough screws to adhere it to the wall. Went back and completed way more up, down and across. Applied more compound, sanded and painted. So I was only able to get a few things completed. Cork tiles and track didn't get completed. Took these shots leaving with the lights off and window shades closed.















« Last Edit: October 11, 2021, 04:25:47 PM by chuck geiger »
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Hawghead

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Re: ATSF/BNSF San Jacinto District - 2.0
« Reply #59 on: October 11, 2021, 11:30:15 AM »
0
Quote
I hit a snag when we arrived. The joint compound, sanded and painted seams on the sections of masonite had cracked down the seam line. I didnt use anough screws to adhere it to the wall. Went back and completed way more up, down and across. Applied more compound, sanded and painted. So I was only able to get a few things completed.

Did you tape the seams before you mudded them?  If not it may happen again.  It's looking good though, looking forward to seeing this come together.

Scott

There's a prototype for everything.
If you can't make it perfect, make it adjustable.
DCC is not plug-n-play.