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Nothing to do with the question at hand. But, in looking at the yard geometry, I'd recommend making some adjustments to reduce the prevalence of S-curves and other awkward aspects. Note the small adjustment to the ladder at the top left, in addition to the obvious changes at the loop.Incidentally, yard capacity is increased as a result.
Im with Gary. the whole thing on 1 auto reverser. Just use a PSX-AR.Depending on the try of turnout machine you use, the PSX-AR can also auto thrown the turnout on the far left. So run in and out with out touching a thing.
Thanks for the recommendation the PSX-AR looks like it will work great for what I'm wanting.~Dennis
This is certainly an improvement, but I would make the following adjustments — unfortunately I’ll have to try to describe it because I can’t draw it out out like @DKS did so beautifully.1. Increase the top yard ladder from 3 tracks + run-through to 6 tracks + run through track. The top track can be pushed back to the wall and should lead straight into the return loop (water wing shape).2. Personally, I’d use a “compound ladder” on each end of the yard because it would buy a few more inches of yard ladder length but still keep the yard ladder tracks the same length.3. Eliminate the 3 ladder tracks from the bottom yard ladder, keeping only the run-through track. This will keep the reversing section, comprised of the loop and old front run-through, outside of the yard ladder entirely.4. You could add a view block between the staging yard and the front run through, and add a couple of industries to service... just because.
Thank you.This is certainly worth considering. The staging is hidden with approximately 10" of room above the yard, which is why I want it close to the isle. When I get time I will play around with all the suggestions!
In that case you may want to consider putting all 6 yard tracks in front with just a singe track looping around in back since up front is where all the action (and derailments) is happening.