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I'm at work right now, but you can send it to me if you get a chance.
Okay. So who is working on the decal art?Lee
....Okay. So who is working on the decal art?Lee
Where can I send it too?
Okay. So who is working on the decal art?
Here is the cube Mike made. I could tell how fine they were that they'd probably all fill in.And this is what I'm talking about designing then for a printer and not for N scale. The printer uses a screen like a smart phone. pixels on the screen are either black or not. If they aren't black the UV light under it will shine through and cure the resin. Over and over at each layer, this cube was about 500 layers. The light shining through a pixel bleeds through to the surrounding pixels slightly so the part tend to grow a bit.Once the file is sliced this program lets you see if there are any stray pixels. There weren't, but it shows everyone what it does to the file. It has to pick weather the pixel is on or off.The milk car boards are drawn .0265" wide, the gaps are .008" wide and .008" deep drawn like this:Hopefully this explains what I was saying about figuring out what will work first. I have another test wall printing now with .010" boards and .010" gaps that are .010" deep, just to see what it looks like. I would say **maybe** around .008" wide and deep will work for N scale, but I don't think they should be a V shape just for the sake of pixels.
1. Don't know if I can measure the gaps on the model. But in the photo they at least show up.2. The milk car walls are .050" thick.3. Printed flat right to the build plate with no supports, that is why the very bottom has an elephant foot. The first 8 layers expose higher so it will stick to the plate.I have an Anycubic Photon.I think it was Robbman (where's he been?) who said you need to exaggerate details in N scale so people can see them.