Author Topic: N Scale Hi Rail - Retro Hollow Core Door Layout  (Read 203244 times)

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davefoxx

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1635 on: February 03, 2022, 12:24:36 PM »
0
Reminds me of the way they buried the Jones Falls under Baltimore.  Daylights just before emptying into the Inner Harbor.

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OldEastRR

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1636 on: February 03, 2022, 09:58:05 PM »
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I love the rotating industries that cycle in and out of this area with each new picture.  And can't wait to see what the final version of the road marked by the felt pen outline will look like.

wm3798

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1637 on: February 04, 2022, 03:54:43 PM »
+6
Stand by for news.  (Photo from the phone, text from the keyboard shortly...

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wm3798

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1638 on: February 04, 2022, 04:12:08 PM »
+7
I believe I have stumbled upon a satisfactory way to organize a little switching ops to keep me entertained.


After spending a few enjoyable sessions with the Newport and Rock Falls, where I have the capacity to bump about 6 to 8 cars into 3 industries, plus a house track, I decided it was time to come up with a system that allows me to serve the industries I've included on this layout.  (which as @OldEastRR has pointed out, are in the habit of switching themselves!)  In order to keep things mixed up rolling stock wise, I'm calling the three sidings at Cornersville, clockwise from the top, The Co-Op, the House Track, and the Team Track.  I reckon I'll need to add a ramp to the Team Track, and perhaps an overhead crane, and a bit more detail around the freight house, to justify flat cars and gondolas being loaded and unloaded there.  The Co-op will be receiving boxcars and covered hoppers mostly.





Down at Jerome, the truck dump tipple will provide some coal hopper traffic.



Since I don't have a yard in which to block cars and send them off into the wider world, we'll rely on a way freight to deliver the goods, which will then be switched locally by that most retro of retro locomotives, the erstwhile Fairbanks Morse Switcher from Minitrix.  Note that for the purposes of this essay, everything is equipped with truck mounted Rapidos, because I am at heart a nonconformist.  Also, I find that on my ridiculous 7-1/2" radius industrial tracks, these work just fine.  I do all uncoupling digitally, usually with my forefinger and thumb.


In this view, we see the way freight coming across the bridge, and preparing to swap the cut of cars on the branch line for a pre-determined set of cars in its own consist.  Our road power today is a couple of Atlas Roco classics, a factory painted FA-2 paired with a GP9 that I painted with a roller.  Based on the available track between the upper main and the industrial switch, It's possible to shift as many as 6 cars in a cut.

The road train has a total of 18 cars in its consist, so I can identify which of them will be in play for this day's switching, then switch them out.  I'm using my old switch list paperwork to keep track of what goes where.
The first move is to fetch the outbound cars off the branch line, and then pull the setouts from the train and drop them off for the local.  The train gets reassembled, and the road freight gets underway.


Thanks to the miracle of Peco power routing turnouts, the local switcher can park on the industrial track until the swap has been made, then it emerges, couples up to the newly arrived cars, and then it too can go on about its work, complete with a caboose in tow.

So, using this system, I can have a whopping 30 cars in circulation up on the upper loops!  (6 cars at the industries, 6 cars in the Arr/Dep track, 6 cars to be swapped in from the road freight, and 12 cars to be dragged around until it's their turn.  And the best part is, I can run the road freight around the loop continuously without it getting in the way of the switching, and I can run "pretend" mileage with switcher by running laps between switching each industry.  This allows me to drag out an ops session to last long enough to enjoy several cocktails!

The next thing I need to work out is to determine which cars in the road freight are due to be switched.  It could be as simple as having three established blocks of 6, but that seems like no fun after a minute.  I probably want to come with some sort of randomizer that makes me have to occasionally switch the road freight to set it up for the next go round.  Maybe some sort of roll the dice scenario, or a system that relies on the daily lottery numbers.  I dunno.

Maybe one day I'll build and extension that lets me switch trains from the upper to the lower levels, but until then, this scheme will let me enjoy watching a variety of vintage rolling stock do its thing, and still scratch the old switching itch.  More news as it happens.

Lee
« Last Edit: February 04, 2022, 05:07:42 PM by wm3798 »
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amato1969

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1639 on: February 04, 2022, 04:19:23 PM »
+1
Penn Central day, yo !

wm3798

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1640 on: February 05, 2022, 01:55:47 AM »
+6
A bit more development.







A little more work to tone down the lights a bit.  But the effect is there!
Lee
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nkalanaga

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1641 on: February 05, 2022, 02:07:01 AM »
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I still have one of those Roco(?) PRR 665000 hoppers, although I removed the peaked ends back in the 70s.  It's retired now, but still serviceable.
N Kalanaga
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peteski

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1642 on: February 05, 2022, 02:57:23 AM »
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Note that for the purposes of this essay, everything is equipped with truck mounted Rapidos, because I am at heart a nonconformist.  Also, I find that on my ridiculous 7-1/2" radius industrial tracks, these work just fine.  I do all uncoupling digitally, usually with my forefinger and thumb.

I wouldn't worry too much about sticking with rapido couplers: they are still the standard N-scale coupler of the world. Only the U.S. shifted to knuckles.  ;)
. . . 42 . . .

OldEastRR

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1643 on: February 06, 2022, 02:25:54 PM »
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Lookin' good. I see another store (or something)" has been added to Cornerville downtown. Also like the LED in place of the bulb in the Atlas track bumper. But I am bummed by seeing those wires sticking up along the retaining wall and under the team track. Surely the construction crews will come back and bury them underground!

Also making a major road extension through the industrial area makes the construction of the large expensive viaduct leading to it much more plausible. A suggestion for the outermost spur (next to the tiny shed) is to make it an oil dealership, as piping and a small shed would fit in there nicely, with the oil tank and off-loading to trucks filling platform on the opposite side of the road.

Are you planning on ballasting?
« Last Edit: February 06, 2022, 02:27:49 PM by OldEastRR »

wm3798

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1644 on: February 06, 2022, 09:35:02 PM »
+1
In the more recent photos, the big thicket of wires has been concealed behind the retaining wall, and all you still see are micro plugs.
This allows me to pre-wire structures or clusters of structures that can then be plugged into the layout.
The road layout does justify the bridge, but reduces the number of cars I can spot (to keep the crossings clear) which you can read about a few posts ago.
The siding you mention is designated as a Team Track.  This gives me flexibility to bring in all manner of vintage rolling stock, from helium cars, to vinegar tanks, and who knows, maybe a nuclear missile flat car!
And yes, now that the track plan on the upper level is established, I will be ballasting the track.
There are a few more details to work out, including which structures will finally occupy the sidings.  But its coming together nicely now, thanks.
Lee
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nkalanaga

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1645 on: February 07, 2022, 12:50:19 AM »
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Back in the 60s/70s many areas hadn't put their wires underground yet, so exposed wiring would be prototypical.
N Kalanaga
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Ed Kapuscinski

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1646 on: February 07, 2022, 11:04:05 AM »
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This is so much fun.

wm3798

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1647 on: March 04, 2022, 01:01:48 AM »
+5
Cornersville gets lit!



I'm wiring the structures in blocks and connecting them to the lighting circuit with mini plugs.

And adding interior details, gradually.  Unlike DKS, I won't have operating hand dryers in the restrooms, or animated bar flies who can tie a cherry stem into a knot with their N scale tongues...
Lee
« Last Edit: March 04, 2022, 01:08:46 AM by wm3798 »
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davefoxx

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1648 on: March 04, 2022, 07:32:51 AM »
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Cornersville gets lit!

Yeah, I'm going to need you to paint that wood patch on the 1:1 door casing at right in your picture above.  It's too distracting and keeping me from focusing on the N scale goodness in your layout.  :trollface:

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wm3798

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Re: N Scale Hi Rail - Retro Hollow Core Door Layout
« Reply #1649 on: March 04, 2022, 10:37:48 AM »
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Stay in your lane, handyman. That's a window casing anyway! :trollface:
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Lee Weldon www.wmrywesternlines.net