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OK, I'm finding some limitations of shetckup. The smallest rivet it will let you draw is 1mm in diameter. I even tried to scale it down with the scaling tool, and when it gets smaller than 1mm, it disappears.
OK, I'm finding some limitations of shetckup. The smallest rivet it will let you draw is 1mm in diameter. I even tried to scale it down with the scaling tool, and when it gets smaller than 1mm, it disappears. One thing I could do is draw, in this case, a caboose, draw it 4 times larger than actual size, and then scale it down in the slicing program. I like that John (@Lemostream) made reference to the different styles of CAD, but I'm having trouble figuring out how to tell which ones are parametric and the ones that are not. As I said before, I do have a license for educational solidworks, but I could never get it to download (I have slow and unstable internet connection living out here in the in the sticks) and installed on my computer. I have sent a email to them to see if I can purchase the software on a CD. I guess for now, I'm just going to stick with sketchup and only draw within it's capabilities.
I just tried SketchUp 8 (the latest I have installed) and drew a 1mm circle. Then I scaled it to 0.2mm and was able to push it out by 0.2mm to make it a cylinder.When I created a blank drawing I used Product Design and Woodworking template (seemed most appropriate).
Pete, using the same template as you. I was playing around again this afternoon and got the rivet down to .4mm diameter. So, I think I can work with that.
When designing small models (N scale) I ran into problems using the "follow me" function to chamfer edges. I ended up drawing the model much larger (I think I even designed it in 1:10 scale, then scaled it down to 1:160. I think this shortcoming was mentioned here in an earlier post.
So you guys are making rivets that aren't domed? I guess that small you couldn't tell.
I had to do the same thing trying to make steam loco domes. I couldn't get it to work over and over. Then I scaled it much bigger and it worked just fine.So you guys are making rivets that aren't domed? I guess that small you couldn't tell.
"A shell is a 3D body. Since you added four bodies together into one file, the bodies may be face to face or line to line in a section or even overlapping (see example below) but not JOINED into one body, so the system thinks there are still four separate parts.Here are cad examples of the same design in section, two shells (bodies), and a single body after a boolean join operation in cad. The two upper are in CAD and the two lower are .stp files show sectioned in my viewer. The left pair would be interpreted as two shells and the right as one shell. take note of the white tessellation lines (read on) on the surfaces in each example:If your CAD tool has boolean operations, you will need to create a body the runs through the joints and makes all if the bodies into a single body (as if you modeled it as a single body). Think of it as the glue in the joints.Translations (.stl, .igs, .stp, etc.) of CAD models are not perfect, particularly .stl files as .stl files use triangles to simulate the perfect solid. Even on a square flat plane, .stl conversion could turn that into a minimum of two triangles or many. This is known as Tessellation. Also these types of translations ar known a "light" data because the translations use only the surfaces, not the solid ("heavy" CAD) to make it easier to load into a viewing tool.This imperfection can lead to infinitesimal gaps between surfaces that LOOK like they intersect but in fact do not.As a good practice, .stl files should not be modified, rather always work in the master CAD file from your CAD software and export a new .stl. "File>Save As" is cheap if you don't want to disturb your original CAD file, to make a new CAD file for different printing needs.Here are four examples of popular conversions of the same part in my viewer and the first image is in my CAD software. I have turned on "edges" (black) and Tessellation lines (white) so you can see them, surfaces are grey. Note the different interpretations by each conversion. And to top it off, if you made a slight topographical change in any of the features, the tessellation might be completely different the next time." All of this is one reason why some free CAD software is not optimal for true designing. Some work in surface data only giving the impression you are designing a solid. The tools have the ability to intersect these surface based extrusions (light data) to allow for the conversion tools to tessellate them properly to print.Boolean operations are the only way to ensure the CAD is a true, filled volume (heavy data) and why some CAD tools are better at filleting than others.Imagine loading the heavy data of an entire engine assembly or vehicle into your CAD tool- memory overload just from the engine assembly.Now take all of those parts and convert them to light data and you can load them into a viewer, yes the entire vehicle.
@rodsup9000 Looking online, it appears that a 3ds file is one that simulates an autodesk format, which may be a true 3D solid CAD file that this Netfab can read as a true 3D file.
@rodsup9000 This is why you need a real CAD tool. I think some of these software out there do not create solids.
@rodsup9000 Are there any settings in sketchup that let you increase the accuracy of the stl file?Looking online, it appears that a 3ds file is one that simulates an autodesk format, which may be a true 3D solid CAD file that this Netfab can read as a true 3D file.I think you may have stumbled upon a good workaround for the issue. Since Netfab is interpreting the file better, the resulting stl file must be more "accurate"/clean than an stl file directly from sketchup, or so it seems.Remember the discussion about light and heavy data? I don't think slicers can use heavy data (too much calculation beacus of a solid) and .stl is the industry standard format.