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So here is something strange. I printed 2 boxcar bodies side by side. No more triangles since I've been using the pixel editor. Right after the print was done I scraped it off the plate and loaded up a different file to print. Went to scrub the boxcars and found one was deformed, it is the top on here.Once I see it I think there must be something on the FEP and go pause the machine. Nothing on the FEP, continue printing. That print came out fine. So I try the boxcars again. Same exact file, and get the bottom boxcar deformed even more. Each time the "other" boxcar printed fine.I checked this file before and after and there is nothing wrong with it. I just now did the screen test and it is working fine. And remember I did a print between the 2 failed prints that was fine.Any ideas?
So here is something strange. I printed 2 boxcar bodies side by side. No more triangles since I've been using the pixel editor. Right after the print was done I scraped it off the plate and loaded up a different file to print. Went to scrub the boxcars and found one was deformed, it is the top on here._snip images_Once I see it I think there must be something on the FEP and go pause the machine. Nothing on the FEP, continue printing. That print came out fine. So I try the boxcars again. Same exact file, and get the bottom boxcar deformed even more. Each time the "other" boxcar printed fine.I checked this file before and after and there is nothing wrong with it. I just now did the screen test and it is working fine. And remember I did a print between the 2 failed prints that was fine.Any ideas?
I am starting to get some predictable dimensions on surfaces using gray resin. Not sure if this will hold for other colors but if not, will probably be close. "Z" axis is basically within .001"+ and isn't a surprise based on how that axis functions. Both "X" and "Y" seem to grow between .002" and .003" per face. That's not a growth or percentage error over a distance but a straight up addition to the face, suspected to be from the light reflected through the resin, curing a little more than intended. This means that on a square part, two opposing faces, it will measure .004" to .006" over the drawn dimension but the location, or the C/L remains as designed. Everywhere that I used that correction the part came out within .002" of the intended dimension, usually better. That factor was arrived at by measuring a number of parts from various runs (finally sat still and did it) and then utilized on a new design and to my total satisfaction. That design was making Code 40 Nn3 flex ties to receive code 40 rail, complete with tie plates gauging the rail. The rail guides held .001" (no surprise, utilizing "Z" axis) and the gauge came out exactly as drawn, at .257", the minimum tolerance (also "Z" axis). I may add .001" or .002" to the guide plates for paint allowance but we'll see as the paint I just applied to a set of ties will need at least 24 hours to cure/ shrink to finish thickness. I just sprayed it a half hour ago.Really small pockets or holes (>.01") are... who knows. Keep in mind the .003" per side then the viscosity of the resin and you see what you're fighting. I will play more with that as I go but expect to always drill the small holes using the designed in hole as a locator and pilot hole. They drill very easily, nicely aligned, and accurately located with just a pin vise. I used a trick based on this type of info when designing the rail foot guides in the ties. The concern was any radius that might occur at the transition from vertical to the tie bed as that is the guide for the rail foot. With only .009" and another raised section (spike) in the center of that tie plate topping out in the center at .012" I decided to relieve the vertical guides at their inner base, the two sides that capture the rail, to assure a true vertical guide. The relief was a pocket, designed extending the inside vertical face into the tie at .004" deep x .005" wide, .003" wider than the guide face, leaving a flat foot for the rail base at .030". (This was what the design said, never intending the final part to show any of that.) This gave somewhere for the over cured material to go, based on the behavior of the material noted above, and the result, first time, was a very straight, sharp corner, vertical guide for the rail foot. I was pleased. That is the repeatability thing at work and work it did! That is all for now but I will add things as I go. Pics maybe later. It really worked well.
John, each of these errors appear to be a one time event at the face of the cured resin. It's a one time event because it all is happening in a small, controlled, repeating window. The X and Y are straight up light bleed and the Z is mechanically limited by the computer controlled absolute Z travel. For Z to be different it would have to jack up the whole damn screw, frame, screen and anything else mechanically in the way. For X and Y it's the light bleed at each step. There's is nothing else to stop it. The X and Y bleed occurs at each step or it WOULD do what you decribed but it doesn't. The .002"/ .003" face increase occurs pretty uniformly so must be happening in the immediate area of the section under light being cured. It doesn't keep growing because the light doesn't. It goes as far as it can, curing everything in its path... which is apparently about .002"/ .003". And because it's all repeatable, so is the correction. And in fact, that's what I just described and just did. Compensated for the repeatable and made good, accurate parts to my specified directions (drawing). The beauty of machinery. It doesn't operate on mood or opinion.
Would the resin fail if small amounts of dye were added, like the dyes used to color casting resin?
As Mark said, you can color. But I don't think you can color too much beyond an opaque because light still has to pass through to cure the resin. This is evident in the additional cure times needed to cure colored resin over clear (2-3x?) and they are just opaque, especially evident in thin sections. When you think about the process it makes sense.