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We went through the photo ordeal on the other thread, never got good photos to see what you are getting.I'm sure an iPhone can get better close-ups than that. This is a photo of a 3D printed item I took with my (how many years old?) Galaxy S5You can see the build lines (shapeways FUD), but all parts were printed flat so I think it looks OK.Sorry, but if you want me to pay more than $20 for a 3D item I want to see it at least as good as the above photo.More 3D items with my phone:Notice when it's bare you cannot see anything:More:3D shell after some sanding, with my PHONE
Not trying to be hard on you. It's just hard to go all in on something you can't see. And I'm sure as in most cases your 3D designs are much better than the prints end up. So it isn't your work most are worried about. It is the printers work.Part of the problems with 3D printing is why I designed a few things to print flat and need simple assembly. I would love a new way that does everything we all want.
Personally I'm not happy with the quality and cost of 3D printing, and if I could, I would try and do better.
"So my biggest question is why pay to have a model designed when there are so many opportunities where I could get it designed for free, and by someone with a big portfolio of successful models?"
A lot of people share this opinion. 3D Printing has a long way to go still. But at the same time, I think there a lot of "missing the forest for the trees" with what you're trying to market. 3D Printing appeals to kit builders, not the ready-to-run crowd. Use that to your advantage.
I am sensitive to this thought, and depending on the scope of the project, i.e. ATSF Dyno Car kit vs. passenger car vent sprue, because as you might consider, it could take many hours to complete a large kit and several minutes to create a vent sprue.Also note that even if research is provided to me I can still spend many hours researching on my own. This is a much larger amount of time than one might think it to be.Here is how I view this. (Please note that "free" below refers to design time, not profit I may add to the offering):If someone approaches me with a request to design something that I also need for my own collection or purposes, I will design it for free and offer it to others. If I get a request for a variation of something I already have (up-scale, small added features, etc.) I will do that for free and offer it to others.If someone approaches me with a design request for something I do not want or need, a trade or payment is in order, negotiated by me and the requester. If the requester pays, it is his or her choice to allow me to offer the design to others, as they have paid for the intellectual rights to the design and my ethical obligation to ask them first.I have actually been ludicrously asked to design something "for the love of the hobby" and when I countered with a price the person became belligerent (SMH).Anyway, @orionfield has every right to request payment for his time (and I am not saying you suggested otherwise) and everyone should NOT assume that a designers time is EVER free. I stay up many hours to finish projects, and try not to let it interfere with family time, dinner, etc.I can tell you for a fact, that the many hours I spent on the 3768 was literally worth, using my work pay rate, about $60k, no lie. Using my design rate, it was worth $10k. As you can see there is NO POSSIBLE WAY to earn enough profit to pay myself back for that model to justify the work, but it was worth it to me because I have lusted after that locomotive in N scale for eons.In a different way, it is the same as Max's beautiful 0-6-0- that model is priceless and he can never replace that time with the model itself.Rant over.
@orionfield is the four window caboose actually available?
I should order the no window caboose
So my biggest question is why pay to have a model designed when there are so many opportunities where I could get it designed for free, and by someone with a big portfolio of successful models?
This is the problem with Shapeways model. There are numerous passenger car shells offered on Shapeways that are missing details, have the wrong details or just plain aren't very accurate. I'm designing a passenger car in 3D right now and being my first, it is taking a long time. Even if I were to streamline the process and cut the time 80%, the amount of time involved to design the model correctly, check drawings, check photos, check measurements, print samples, make adjustments and on and on means I'll potentially never break even. Plus people automatically ask if I'll share the file as if there is no value to the hours and hours that I put into it. That's kind of the issue with Shapeways. It primarily makes money for Shapeways, but doesn't do much for the designer at the end of the day. The more basic detail items that can be drawn quickly are probably more of an exception. In my mind, if you're going to take the time to design a prototype anything in CAD/3D, then you should do it right the first time. But there are lots of examples on Shapeways where "good enough" is fine for both the designer (who has probably already put too much time into it) and for the end user that has a reasonable facsimile and doesn't care if the details aren't correct. The print technology is there now, but it requires the right resins, the right printer and the right setup. Shapeways FXD is not as good as it could be. It probably works great for them in terms of maximizing the print space volumes and thus profits.- jamie
It bugs me to no end how many crappy models there are with no thought to the modeler and usability. Like locomotive shells that aren't designer for a specific mechanism? It boggles my mind how anyone thinks that makes sense? If I'm making a locomotive shell, its going to be designed for a specific mechanism, or I'll make a custom mechanism for it. Same thing with a passenger car, I will either make my own interior and under-frame, or design it work with an existing one. Can't stand half-a$$ attempts.
I want to experiment with crowdfunding some projects. There were some commissions that some people came to me with but abandoned, so I was thinking of offering a low risk way for people to get their hands on a model they want. Instead of paying for a commission, they can nominate a model to be crowdfunded. Depending on the estimated development costs, for the sake of argument lets say its a locomotive shell, that will cost my engineer about $250 to design, so I would offer the model for $10 to the first 25 people. For $10 you will be the first to get model before it goes on sale to the public. For some other projects, we may list some models for only $5. That way you can take a leap of faith, with very little risk.
Or models (such as passenger car or an automobile) printed as a single objects. Yes, 3D printing enables one to print a single object with hollow interior, but that also makes impossible to finish/decorate the interior, or even install window "glass". It boggles the mind that the designer does not consider that those things will have to be done to the model in order to complete it. To go even further, printing an automobile as a single object makes overall painting more difficult. But if the body, the frame (and possibly the wheels) are separated, painting the model becomes so much easier.
This is closer to the business model I was referring to when I talk about people designing models "for free". @Lemosteam s reply is 100% correct, and I know just as well how long it takes to design even a basic model. That time has to be rewarded one way or another. So the caveat to "free" designers (aside from being relaxed on the details as pointed out) is that they're more selective on the models they do design; it's gotta have widespread appeal so that it sells more units. Crowdfunding the design work may be your best middle of the road approach, but you might want to be cautious about assigning blind promotional prices. The shell may cost $250 to design, but might cost $65 each to print. Your first 25 units covered the design work, but now you're negative $650 in materials.