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Thanks, Michael! Yes, the improvements over the Seaboard Central 2.0 include:1) That wye;2) All yard tracks will be extended by a folding staging yard (not just two tracks as on the 2.0), increasing capacity;3) Two passing sidings for meets (the 2.0 has passing tracks for switching in Aberdeen, but they're not effective for meets without reverse moves);4) More industries to serve, making the 3.0 a little more self-contained for ops; and5) No more switchback to the interchange in Aberdeen and the wye can be used to send that interchanging road back from where it came (that said, I don't know what the new town name will be, since it's too revised to be Aberdeen anymore). There will be no more Aberdeen & Rockfish R.R. Co., because I don't want to have to purchase any motive power decorated for that road, especially since it serves only one industry with no room for expansion. The branch will be the SBD.Because it's now HO scale, it will be a little tighter than the 2.0, but I believe that the 3.0 will satisfy any shortcomings of the previous layout with the advantages of HO scale. The minimum radius is 22", except for the branchline which is 18". This is not tremendously sharper than the curves on the 2.0, which were a 12-3/8" minimum mainline radius with a stretch of 11" radius in the passing siding and a 10" radius on the branchline.A layout this size is doable for me, as I'm not overwhelmed by time and budget. If you think about it, this layout really doesn't take up much more floor space than the 2.0 when its folding staging yard is deployed and the reverse loop on the rolling cart is attached to the layout. The 3.0 is also using the floor space more efficiently.DFF
Dave, this thread is an interesting example of a modeler's journey. Some people settle on an era/prototype and can build multiple layouts around that time period, location, or theme of layout. Others are constantly changing from one prototype to another. They build multiple layouts that are worlds apart in scale, theme, location, era, etc...Then there are those of us who always bog down with a plywood plains style partially finished effort. It'll be interesting to see how you adapt the concepts that worked on the 2.0 to a layout in a larger scale but with a similar scope.
I kind of like Dave's approach... And Dave Vollmer's, where you do a smaller layout somewhat to completion in a more reasonable amount of time than with a large layout and then move on to a new project.
I'm not a fan of all of the stuff crammed into it. I think the various pieces will need more "room to breathe" to look realistic.
The Railwire is not your personal army.
That over/under is really model railroady. I feel like it'll be tough to do any not look caricaturish.
@Ed Kapuscinski has been able to use his modest space for a mostly linear model railroad that does very well in depicting the NCRR. However, not all of us can get the operation we need with a purely linear design. So then the question becomes whether aesthetics must trump operations or vice versa. I'm struggling with my Rio Grande Southern plan to juggle the proper sequence of scenes, the right orientation of scenes (i.e., the north end of the yard is pointing toward the northern terminus of the railroad IRL), the right orientation of the grades, and allowing for roundy-round with minimum hard-to-access trackage. That's a tall order in its own right...and then to attempt to avoid any over-under ends up making it virtually impossible (especially when staging in an adjacent room is considered).All that said I think I'm gonna do for me what I need to do to make the layout run the way I want it to. I take Ed's admonishments less as a set of inviolate laws but more guidance that the non-prototypical bits be so well disguised by ordinary and expected elements that they are not immediately noticeable. For me, for example, this would mean any tunnels would be completely hidden by, say, groves of aspen trees. The RGS never had tunnels but there are plenty of pictures of the RGS ROW disappearing into a virtual "tunnel" of aspen. This would be mundane and expected...unlike an obvious over/under bridge scene which would be interesting but instantly recognized as a foobie by any knowledgeable fan of the prototype.Dave, do what you need to in order to get the operations you desire...understanding that scenery can cover many (but not all) sins.