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There are two practical complications, however. First, you can only use the Full Throttle features in a consist if EVERY ENGINE has an ESU LokSound decoder. If any of the engines do not have a LokSound, those engines won’t respond to the Drive Hold command, and that means they will end up running at different speeds than engines under Drive Hold. Not good.Second, you can only use these features in a consist with Advanced Consisting. To use Drive Hold, all the engines in the consist must respond to F9 together.
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First, you can only use the Full Throttle features in a consist if EVERY ENGINE has an ESU LokSound decoder.
you can only use the Full Throttle features in a consist if EVERY ENGINE has an ESU LokSound decoder. If any of the engines do not have a LokSound, those engines won’t respond to the Drive Hold command
You could always just mute them or set the volume to zero, but yes it is clearly better if they are all the same.For consisting you probably want them matched for speed and momentum too. Has anyone tried using these with DPUs?Ed
(and yes, as Bob S pointed out, ESU is working on updating the LokPilot - non-sound - decoder so that it too will respond to Drive Hold).
For me the FT is more interesting with steam engines. We tend to run the diesels in MU and although this is possible with all loksound decoders and advanced consisting it will make each locomotive sound exactly the same (if they have the same sound file). With universal consisting there is always a small mismatch in sounds, which makes it a lot more interesting. We have tried it and in the end went back to the old non FT files (we liked the brake squeal more on the non FT files).Marc
Yep.... FT is the reason I've paused slapping in decoders in my steam fleet. Can't wait to hear the new files.@jdcolombo you say above "This makes the FT features a bit of a pain to use with a Digitrax system (much easier with NCE)" but to be clear, you mean in programing, yes? In operation mode, both are quite similar to toggle FT correct?
Hi Marc. You can avoid the "they all sound alike" issue by varying the "sound speed" setting of the prime mover. It's not intuitive, but if you have JMRI or a LokProgrammer, each sound slot has a "sound speed" setting (actually, two - a Minimum sound speed and a Maximum). This setting literally alters the speed at which the decoder plays a particular sound, and thus varies the pitch and the timing for certain sounds (like the "beat" of the prime mover). The default is 128. The Prime Mover is always in Sound Slot 1, and if you vary the minimum and maximum speed by just a little (e.g., set it at 125 and 130, or 123 and 133), the prime movers will sound different even if they are in the same file. Don't change this too much - really a couple of notches (e.g., from 128 to 125 or even 126) is all it takes. Try it some time. You can do this even with non-FT files to vary the sounds of the prime mover from engine to engine; it's especially important to avoid the "phasing" sound that will happen if you have two engines in a row with the same sound file.The FT files also have two brake sounds. Did you try selecting the "alternative" brake sound to see if it was more like the old file? (I haven't done this, but now that you mention it, I kind of liked the old brake sound, too!).Like you, however, I'm awaiting the updated steam files. I'm hoping they are better than the current generic ones, which I don't think capture the "bark" of the modern superpower steam locomotive, nor do they have the open cocks on startup sound that I consider essential to steam operations (and frankly, the steam hiss sound also sucks). Right now, I think Soundtraxx does much better on steam sounds than ESU, but given that Matt just finished recording a bunch of steamers, including Milwaukee 251 (a nice modern superpower 4-8-4), I have high hopes. I wish he'd record NKP 765 . . . (or Pere Marquette 1225).John C.