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Ok, time for some critical feedback. First, I'll start that my exposure to the real thing is really just those two videos, but... I've been more critical with less before!Are you going to be happy switching Johnson City from the Doe River Gorge? Because as pictured, a locomotive sorting a few cars in the yard is going to be around that second bridge.How are you going to scenic the transition from Johnson City to the gorge? There isn't much room for things to breath there.Are you going to be able to faithfully capture the size of the gorge in that space allotted for it? Keep in mind, at this scale, things like trees are BIG. Like, 6" diameter and close to a foot tall for something that doesn't look toy like.I like that you've got the upper and lower yards at Cranberry. Do you think you'll be able to achieve enough vertical separation there though, given the depth of benchwork? How is this going to operate? I'd imagine you start from Johnson City with a train, set out some cars at Elk Park, run to Cranberry, spot the rest of the train, then head back? If that's the case, how is the power getting turned?My thoughts are... ditch Johnson City and stretch the rest out more. The essential character of the railroad was it's remoteness, right? Plan the layout to accentuate that.
Are you going to be happy switching Johnson City from the Doe River Gorge? Because as pictured, a locomotive sorting a few cars in the yard is going to be around that second bridge.
How are you going to scenic the transition from Johnson City to the gorge? There isn't much room for things to breath there.
Are you going to be able to faithfully capture the size of the gorge in that space allotted for it? Keep in mind, at this scale, things like trees are BIG. Like, 6" diameter and close to a foot tall for something that doesn't look toy like.
I like that you've got the upper and lower yards at Cranberry. Do you think you'll be able to achieve enough vertical separation there though, given the depth of benchwork?
How is this going to operate? I'd imagine you start from Johnson City with a train, set out some cars at Elk Park, run to Cranberry, spot the rest of the train, then head back? If that's the case, how is the power getting turned?
My thoughts are... ditch Johnson City and stretch the rest out more. The essential character of the railroad was it's remoteness, right? Plan the layout to accentuate that.
You should consider turning the tail of the wye around so it sticks into the center of the room instead of a corner. It would get the main close to the wall and give you easy access to both wye and main. The tail need sit only on a framework wide enough for it and a few inches each way for scenery. The Johnson City yard would be closer to the wall yet have easy access with a "J" shaped open area of it and one leg of the wye. Pop-up or tight access hatches are real pains if you have to use them, and get worse the older you get. If you're wanting exactly same trackage as the prototype flip your plan L to R and the wye sticks out of the RH upper corner of the plan.
Since you're not really going for ops, it means you can ignore the pretense of a lot of it. You don't need a yard in Johnson City... hell, you probably don't even need the wye!
I can see the existence of the stuff in Cranberry as all you need to scratch the ops itch. Stage a train on the main, then, once you get there, sort out and spot some cars, then go back on your merry way! In that case, all other track is just there as scenery.
Now, the next important question... how are you going to keep all of the static grass you need to plant on the tracks themselves out of the mechanicals of your locomotives?
Also, you know what I figured out? Look at the videos. No obvious kudzu. Think about it. Kudzu was cultivated in the U.S. in the 1930s and 1940s to prevent erosion. It doesn't seem to be present yet in Tweetsie Country in 1942 (the year I will model). D'oh!
Probably not, but this plan is really just brainstorming in action. DFF
If only HOn3 was even a feasible option for me. Sigh.DFF