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You are casting boxcars and then you show casting wheels as if they were part of the process. I know they're not brake wheels. Did I miss something here?
He was using a vehicle wheel mold to use his residual resin after filling his main mold, a common practice.
Ah... I get what you are saying.This is a how-to on resin casting. The actual boxcar is not really the point. I am showing two methods of making a two-part mold. I chose the wheels because that are annoyingly difficult to cast as you can attest to. The side project was just laying around and it is small enough to make if there is only a little rubber left.
With a new-found ability to create wheel sets in 3D, I can either use the printed wheels directly in my kits or make a master and continue to cast them in resin.If anyone is interested in how I do this, let me know and put together a how-to post.
I would love to see a how-to on that (or any modeling technique for that matter)! There is no such thing as too many modeling techniques. Knowledge is power!
Pete, are you inquiring about the creation of the 3D wheels specifically or the use of the technology to create masters?
YES! Like I said, I'm interested in learning any new techniques. I still haven't graduated to anything more complex than an open single-piece mold. I will welcome any additional tutorials on 3D design and mold-making and resin-casting.
Do you have any CAD experience? Do you have any 2D drawing experience?The reason I asked about the 2D drawing is (for what I do) it is an essential tool as the program does not have it's own 2D capabilities. I use Adobe Illustrator for my 2D work. I think I read one time that you use CorelDraw.