0 Members and 2 Guests are viewing this topic.
ok. starting over, with some inspiration of a layout over on nScale.net.This at least looks more logical, even though I KNOW Ed will say I need about 75% less track
So rather than building this layout as a super-realistic depiction of a prototype railroad, you're building it more as a sort of card game? If that's the case then I'm not as concerned about the spaghetti bowl of track, since the layout is more about the game than building a prototype. I would still build it as a single track layout with passing sidings and reverse loops though. This wouldn't take away from having a train circling while yard ops happen, and it might give you a little more breathing room.
I assume you don't want the "switching game" to get unwieldy. To that end, several suggestions:Make the spur to the "Plastics" branch off the same track as the Chemical Works. The Plastics doesn't need to move, just have the spur approach from the other end, This consolidates it into an industrial area, that a switcher can set aside in to let a through freight go by, and makes running around cars to deliver them easier. The track relocation will also give you more room for town features.
Why not two side by side spur tracks for Acme Products?
Not sure what the double light blue tracks are above the Yard: passing siding? Except you already have a passing siding with the light blue and the dark blue track. By shifting the LH end curves "north" you can move the light blue main and dark blue main to take that double light blue section's place. This gives you space to put a double-ended (for runarounds) yard track off the mains -- the Caboose track would branch off this new yard track.
Speaking of Caboose track -- if you put a double-slip in place of the switch now going to the engine house the caboose track could be moved to come off the double-slip. This would free up space for another long yard track. Crammed prototype facilities use special trackwork like that to get everything in and save space.
As an aside: one square foot for a town? Are there going to be roads?Finally -- you might think about eliminating that dipsy-doodle S-curve by the Plastics building.
Pretty sure Peco makes a manual double slip with locking positions.