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I would like some input on the structures and their placement. Are there too many? Of course the creamery has to stay and its location since that is based on fact.
How are you planning on breaking up the scene? Dr Dave, I think, uses his structures fairly thickly on the ground to separate the sides of the layout, while Dave Foxx uses the hills on his Seaboard. A for the track plan, how do you envision operations? mainline or rural branch? I'd suggest maybe a small yard for stock storage if you have a collection and maybe a crossover to the right of Ash Street so your local can be on the correct line after serving the Silo. Shows how well the design works when this must be the 4th or 5th iteration on these pages.
Actually, since Elizabethtown appears to be an urban setting, I'd say you have far too few structures. Towns like this will usually be predominantly wall-to-wall buildings--which would also help to serve as a visual divider. I'd recommend you start saving up those pennies for a bunch more kits...
I would also say the double track and class III theme would be exclusive.
Agree with others the extensive double tracking does not lend itself to class 3 RR'ing.
Just tossed this together to give an idea. Town is made focal point and substantial enough to divide the layout--I'd envision it slightly raised. Also ran some streets over/under the track to break up the loops.