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All I can tell you is that the op scheme is one of the best I have seen. I have run Monument Yard twice and he provides a "playbook" telling you what trains are coming, what to do with them. Not a lot of cherry picking switching, as per prototype. And, from time to time you look up and ask "Hey, where it train 357?" only to find out it has been delayed for some reason, so you go on to whatever other task you can do while waiting. Also fun is walking around the corner to the Dayville operator and asking "you ready for my cut yet?" There are radios, and some jobs need them, but its also informal enough which is good, too.Its non stop action, but at the same time, not the pressure some yardmasters get on big layouts (might have as much to do with host's personality as the op scheme, but both contribute) Dean describes it as a result of a flexible schedule, where he may only release trains sequentially. If a particular yard is jammed up, he may just hold the train an extra scale half hour.
What makes it possible (even for an operator that's never been there before to easily run Monument Yard by himself) is that I use cartabs and hand throw switches. So you almost never have to take your eyes off the layout - there's no looking at a stack of car cards or a switchlist and then trying to match it up with car numbers. There's no looking at the switches and then down at a control panel and then back to the track to see if the right switch has thrown, etc. That being said I use the Caboose Industries handthrows which are functional but look horrible. But it's worth it to me - having been a real switchman I want to mimic the activity of throwing a switch, not pressing a button on a panel.
I worked at USACE down in SODO on East Marginal and I heard some of those contentions from our parking lot!
I proposed track warrants which Dean then educated me that track warrants weren't in use until post-1970...and then he went ahead and tried them anyway. I don't think he was happy with the results...I liked it because it was very familiar to me (that's how BN operated in the area I grew up, and using a scanner I knew exactly what was going on during that timeframe...unlike now where it's a crapshoot.) and I probably thought it went better than he did. But anyway, I know signals are high on his list and is ultimately where he's going for mainline running.Anyway, the BEST thing about the posted trackplan is it lets me get more familiar with the layout locations and station/yard names and so forth for the next ops session. I do much better when I have the ability to study things even just a little before being thrown in. (not an indictment of the OJL mind you....just a weird quirk of mine.)
Nice. You can never have enough staging. I am in the process of installing my first permanent staging yard now; it will be a 9-track stub-end yard with 15 to 16' tracks for long trains. I could have gone with 10 tracks @ 1 1/4" spacing, but I decided to go with 9 @ 1 3/8" so I could deal with mishaps a bit more easily. Hopefully I don't regret losing one track, but vertical clearances are tight, so this seems wise...
My sidings are set to 11' trains but four of my new staging tracks are more in the "Gary Hinshaw range" of 15 feet. I may implement a non-clearing southbound scenario just like BNSF uses today on the Oregon Trunk/Gateway Sub where they run up to 7,000' south, but no more than 5,300' north. As much fun as a 28 car helper train is a 40 car helper train even sounds better. Have you experimented with running both mid-train and rear end helpers on the same train? I'd like to give it a shot...