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Eric came over last night, and proved something key (by way of injury): the duckunder idea sucked.
Not bad, Lee.It's a shame that you can't move the door to the unfinished side of the basement towards the steps, so to create more wall space for York and to allow some more room for operators inside the layout.DFF
You hate phantom trains. The whole reason that damn yard got built in the first place was all your bellyaching about phantom trains.
Two things... I hate the return blob, which begets the phantom trains. It will be useless as a scenic element, and it will be the first thing a visitor sees upon stumbling down the steps. It's also an uncomfortable radius for the TOFC cars you know will be a key part of your traffic. As a return loop, you live with it. As a highly visible layout location, it sucks big donkey .
The yardish looking thing in the back corner is inaccessible and you'll hate it as much as you hate phantom trains. If that's supposed to be a fiddle/staging thing, it will quickly become a pain for the operator who has to lean across 3' of layout to manipulate cars and turnouts. Make it go away.
Repent. Cut the damn hole in the stair riser and get on with it.
Work on diagramming your staging behind the wall. I want to see what you have in mind there so I can acerbically point out the flaws in your thinking.Mr. Warmth