Author Topic: Seaboard Central 2.0  (Read 415446 times)

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Missaberoad

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Re: Seaboard Central 2.0
« Reply #2970 on: June 05, 2017, 01:08:46 AM »
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But I guess at some point it will be time to renumber to 2.1. 8) 

As you can tell I'm definitely a steam fan as well as early diesel (especially Alco) and coal fields so expect I'll have some scenery adjustments to do.  I'm fine with following a feel, not a specific location.  I'll welcome thoughts from folks on that as I progress.

I think yo deserve your own thread! Excited to see what you do with the layout, interesting to see multiple visions on the same canvas...
The Railwire is not your personal army.  :trollface:

narrowminded

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Re: Seaboard Central 2.0
« Reply #2971 on: June 05, 2017, 02:34:39 PM »
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There's plenty of scenery and structures to complete.  That's about as far as Dave got in completing this.  One of the things that doesn't require much thought is the sense that a propane dealer as modeled, albeit well done, is not a transition era thing.  At least I don't think it is.  Also the metal buildings.  Both easy changes but then, what do you replace them with?  If a business, what business?  I have always liked the idea of a Harley or Indian dealer as motorcycles have been an integral part of my life and it affords a pretty good opportunity for a very cool detailed space.  The Harley dealer would be more flexible for era as Indian was defunct by 1957, I think. 

I also need to do a station to replace the scratch built one.  If I stay with the space originally allocated I will need a footprint around 2 1/4" x 2 5/16" or less.  The 2 1/4" depth is a max and would probably be better around 2" for some sidewalk space trackside.  It also wouldn't be hard to change the space as it's basically a perimeter set by sidewalks but there really isn't much space to go larger as there just isn't much space beyond the set perimeter.

One thing that I wouldn't mind having would be a coal mine scene but I see that as a pretty major disruption to the existing design and would require careful thought to accomplish it without making a mess and also maintaining some of the division that exists.  Or maybe that division wouldn't be necessary. :|  I haven't yet given much real thought to how that might be incorporated. 

Most of these mentioned things could be accomplished incrementally without major disruption to the operation of the layout so there would be no urgency to complete them.  The coal mine idea would be much more involved, I think, and satisfying my desires for such a scene may not even be feasible.  And I'm OK with that. :)
« Last Edit: June 05, 2017, 03:14:21 PM by narrowminded »
Mark G.

jmarley76

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Re: Seaboard Central 2.0
« Reply #2972 on: July 20, 2017, 04:34:12 PM »
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One thing that I wouldn't mind having would be a coal mine scene but I see that as a pretty major disruption to the existing design and would require careful thought to accomplish it without making a mess and also maintaining some of the division that exists.  Or maybe that division wouldn't be necessary. :|  I haven't yet given much real thought to how that might be incorporated. 

I think you could go the opposite direction, a coal distributor. Here's the google maps link to one near Shelby, NC on CSX (ex-SCL).It is located just past the Case Farms Feddmill. It's listed as the Kentucky Cumberland Coal Co. I don't think they are functioning now, but from the appearance of the equipment, it was probably in operation in the 80's maybe even the 90's. Everything is stll in place, so easy enough to get picks.