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I like it!
Ditto here!One Question Mike...How many ink cartridges did you go through? LOLThat is a neat way to really test the space and design though.Can't wait till the end of the week!
Looks great! I'm a big fan of 1:1 print-outs for this kind of thing.One question: are you sure you want to eliminate the runaround on the left side? You've got nothing but facing point moves beyond the back-to-back curved turnouts in the upper right, so you'll basically have to do a lot of shunting back and forth through town to deal with that. And the run-around that's there now is pretty short for the down-line spur capacity (possibly 40 cars by my estimate). Of course you could back the whole train in from the main line...Still, looking forward to the progress!-Gary
Another thing I notice is that the right end of the runaround dumps onto a shortish spur, so there is limited runaround capacity there, but the mid-siding crossover helps with that.-gfh
One other question, re backing in: is the branch on any kind of uphill-grade getting to here? If so, I would expect back-in moves to be problematic.Once again - this is a great branch that will give you lots of fun. I'm thinking I need something similar (the Arvin branch) in my new plan.Cheers,Gary
I think in cases where there is constant work at a site such as the paper plant there is usually a switcher bases there. The turn servicing the site swaps cars out of storage tracks that are then moved around the site by the based switcher. A 44 ton GE or VO1000 or some such would work well.
Mike I think you should take out 6" or a foot of benchwork where the business district is so that the mainline is closer to the front edge of the layout and the ethanol plant is reachable. You can always finagle a town between the main and lead to the plant or in the space that remains at the front although I never want to have to reach over town buildings and such to uncouple cars at an industry.