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Last night I pulled the first coal train into the yard.
Obviously, all that blocking could occupy the yard for an entire session, so I'll have to winnow it down a bit. Also, if blocks of cars can be condensed to say 5-6 car units, then some of the movements could be tacked onto other trains, such as the Allentown cars can go with an Alpha Jet bound for Lurgan. It will take some time to get it all straight. One thought might be to set up an entire session based on only coal movements, but that might get dull...
"Once the ops begin, the trains become game pieces, and I become more concerned with moving those "pieces" along. It doesn't matter what kind of cars I'm hauling esthetically, because my job is to get those cars down the line as efficiently as possible. It even becomes less important whether that car is modeled with 100% fidelity. For example, does it have molded on or freestanding grabs? Does it have pizza cutters or low-pros? Eh, who cares." ... "I have found that ops sessions really provide me with an entirely different view of model railroading, and I love it."DFF
Besides, it gave us something to do while we finished up those beers...