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I'm going to play Devil's Advocate here...this layout is small yet we're comparing it to a 1:1 prototype...division, sub-division whatever. Everytime we've started comparing 1:1 to all the layout designs there has always been a conclusion that it does not compare and provide what you want in your layout. I fear that we're going down that route again.
How long will it be before they show us how to add DCC to a tree?
Quote from: sizemore on July 07, 2010, 08:59:08 AMI'm going to play Devil's Advocate here...this layout is small yet we're comparing it to a 1:1 prototype...division, sub-division whatever. Everytime we've started comparing 1:1 to all the layout designs there has always been a conclusion that it does not compare and provide what you want in your layout. I fear that we're going down that route again. then we are simply playing with trains.
You have a great layout design for the space available, space is limiting that 1:1 "feel" for the railroad. I think you need to go a little more freelanced operations dictated by the model not the prototype. We're narrowing down on a plan that you like, now just add some industries to it. Grain, Coal, Stone...Beer etc.
Quote from: asciibaron on July 07, 2010, 09:01:45 AMQuote from: sizemore on July 07, 2010, 08:59:08 AMI'm going to play Devil's Advocate here...this layout is small yet we're comparing it to a 1:1 prototype...division, sub-division whatever. Everytime we've started comparing 1:1 to all the layout designs there has always been a conclusion that it does not compare and provide what you want in your layout. I fear that we're going down that route again. then we are simply playing with trains.By that notion if you can't do it right, don't do it at all. You have a great layout design for the space available, space is limiting that 1:1 "feel" for the railroad. I think you need to go a little more freelanced operations dictated by the model not the prototype. We're narrowing down on a plan that you like, now just add some industries to it. Grain, Coal, Stone...Beer etc. With the current plan you're going to run into -big trains that run from staging to staging (ie. roundy rounds), locals that will diminish in size as you add more locals. There is not a lot of "big" operations that occur that a 1:1 might follow. You want a "big train" in the hole waiting, its going to be maybe ~15 or so cars plus two loco's. If you have 4 locals they'll most likely be 5 cars in/out per local. If you want a "proto" quality train of say ~30 cars it's pretty much going to come out of staging and head back into staging. Following the Koester "2n+1" your staging may only be enough for one "proto" sized train and the previously mentioned localsThe S.
As far as "looking at the discussion through the lens of your layout," you began the discussion by asking about the utility of staging, presumably for your layout, so it makes sense for the rest of us to refer to your layout when addressing the issue.
Sorry for begin the ignoramus here (I'm a roundy-rounder), but it seems to me, as a casual observer, that ops sessions tend to run as if there was a beginning and an end to it. When, in real life, as Steve points out, there's no beginning or end, but a continuum. So, do ops sessions assume a clean slate for the start and end points? Or do they present a starting condition, where certain trains are at certain locations before the clock starts (and likewise when it stops)? If the former, is this done for convenience? And if so, why not make it a bit more realistic, and begin/end sessions with trains at various locations, as if a big pause button is being pressed?