0 Members and 1 Guest are viewing this topic.
I don't know if you need 2 helices/turnbacks unless Ed has a given of continuous running. Ed, do you have a list of givens/druthers, must haves/nice to haves, etc.?
In both Lee's and David's interpretations I see a troublesome room access pinch point between the bottom helix and the steps. I would suggest moving the helix barrel about a foot to the right and add an industry opportunity on a narrow shelf over to the left wall.
Walking down stairs into an open basement doesn't force the eye to gravitate. Walking down a set of stairs with a door at the bottom, building anticipation and then entering into a room that has been designed well or throws you right into a duck under and saturates you with trains is a good example of "wow factors".
I'm thinking of the latter, open vista effect when I'm thinking wow. The eye can be drawn to a particular scene outright, but all of the other flavors are present peripherally.Nothing to duck under, nothing that's right up in your face, but WOW.
Nothing to duck under, nothing that's right up in your face, but WOW.
How long will it be before they show us how to add DCC to a tree?
Wow! Look at all those light fixtures!
Quote from: NandW on January 14, 2010, 01:06:50 PMWow! Look at all those light fixtures!Must get a little toasty down there after a while, especially when you add a dozen visitors or so.
Wow factors are nice and all, but are they practical? Think in terms of construction; some of these ideas are great on paper, but a PITA to build--especially to build in such a way that they don't get damaged.
Enclosing the stairs with a wall and door subdivides the space and makes the total available modeling area even smaller
I love the marketing-speak of "saturating one's senses with trains," but I think it may be much harder to pull off than describe. I think it would be just as effective to make sure the entire space was finished, and finished well. Clean, smooth lines, nicely-finished fascias, lighting valances to focus the light on the trains, etc. Also, some strategically-placed visually-dramatic model locations would go a long way to add wow as well.
as well as to divert the viewer's attention away from all the crap on the floor! :-[Lee