Author Topic: CP Flog Subdivision part 2  (Read 3623 times)

0 Members and 1 Guest are viewing this topic.

Jeff AKA St0rm

  • Crew
  • *
  • Posts: 520
  • Gender: Male
  • Respect: +57
Re: CP Flog Subdivision part 2
« Reply #30 on: April 13, 2021, 07:36:58 AM »
0
Move the RIP track to the front. Remember, shop personnel aren't going to want moving equipment all over them.

Think about it all like a production line: "used engines come in one end, ready ones come out the other".

Also, what work is being done in the machine shop? Is it just for minor repairs and inspections? More in-depth work?

If the former, it should be part of the production line. If not, it shouldn't. Remember, you can't move a locomotive with a wheel in the drop pit.

The Rip track is just for car repair so I thought it should be its own track is that not correct?

the "used" locos will go in the 2 stall building then out the back to the ready tracks.

the machine shop is for more in-depth work.

thanks for the help

Hawghead

  • Crew
  • *
  • Posts: 791
  • Gender: Male
  • Respect: +325
Re: CP Flog Subdivision part 2
« Reply #31 on: April 13, 2021, 02:56:45 PM »
0
Jeff,

I was thinking something more like this.  This way any engine coming out of the machine shop or the engine house goes by the fuel and sand pad without any see sawing.



Scott
There's a prototype for everything.
If you can't make it perfect, make it adjustable.
DCC is not plug-n-play.

Steveruger45

  • Crew
  • *
  • Posts: 1711
  • Gender: Male
  • Respect: +527
Re: CP Flog Subdivision part 2
« Reply #32 on: April 13, 2021, 03:19:23 PM »
0
Jeff,

I was thinking something more like this.  This way any engine coming out of the machine shop or the engine house goes by the fuel and sand pad without any see sawing.



Scott


Yes. Same as I was thinking too.
Steve