Author Topic: DS64's, jmri, routes, and all that  (Read 9854 times)

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GaryHinshaw

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Re: DS64's, jmri, routes, and all that
« Reply #75 on: September 16, 2015, 10:01:13 PM »
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Wow.  I never actually tried to program routes in my 3 DS64's directly, rather I set them up in jmri and I activate them with jmri internal sensors.  They have been working fine for me now for several months, but when I power up the DS64's, some turnouts do get thrown because the system does not remember the state of the jmri routes prior to power down.  As long as a train is not parked across a turnout this is fine, but I may have to deal with that issue eventually.  If I leave the DS64's powered, turnouts preserve their last state, even if I restart jmri.  I power the DS64's via a separate supply through the aux port.

My next set of Tortoises will be driven by a Motorman board from RRCirKits.  These have 8 independent output lines per board at a cost of $52 per board ($6.50 per turnout), compared to 4 lines from a DS64 for $60 MSRP ($15 per turnout).  Control through jmri is the same in both cases.



carlso

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Re: DS64's, jmri, routes, and all that
« Reply #76 on: October 07, 2015, 09:53:58 PM »
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I hate to bring this up but today we powered up our layout and the turnouts, all 56, flipped in one direction and that was "thrown". Very discouraging as we thought we had that problem solved. I can't blame in on adding routes because I have not done that as yet. We had our annual Fair Show last Wednesday through Sunday and the layout was powered up from 9:30am 'till 8:00pm each day except Sunday. Just not fixed as yet and the manufacturer can not  help, great stuff.

carl

Carl Sowell
El Paso, Texas