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I thought that functionally both LokSound 5 micros and LokSound 5 nanos were identical. They are both 5th generation LokSound. Are you saying that the nano so more feature-rich with more advanced sound capabilities? I don't see any such differences in the LokSound manual.As for the AUX outputs, since they use Next18 connector, both will have the same number of AUX outputs on the connector (plus whatever solder pads are on the PC board.
SoundThe LokSound 5 micro decoder can reproduce up to 10 channels simultaneously. Each channel offers up to 16 Bit / 31250 kHz and thus we have finally achieved hi-fi sound quality on your layout. For all practical purposes one cannot detect any difference to the original. A double class D audio power amplifier with up to 3W output power feeds the speakers with a permitted impedance of 4 – 32 Ohms. The huge 128 MBit sound memory assures sufficient storage capacity.
SoundThe LokSound 5 Nano Decoder can play up to 12 channels simultaneously. Each channel can be resolved with up to 16 bits / 31250 kHz and offers hi-fi quality on your system. There is virtually no difference to the original audible anymore. A Class-D audio output with up to 3W output power controls the speakers, which may have between 4 ohms and 32 ohms impedance. A 128 Mbit sound memory provides enough capacity.All individual noises can be adjusted individually in the volume. The super-flexible sound engine without a rigid schedule allows the exemplary simulation of all conceivable rail tracks.
Interesting.Of course none of this is mentioned in their English version of the decoder manual. Well, to be honest, they really don't seem to cover the specifics of the sound circuitry.I also wonder if the "12 channels" is simply a typo. I'll have to check what they used for microcontroller in each type of decoder.I also don't know how existing projects will utilize the extra 2 channels. Not that I'm an expert in creating sound projects.
So the extra channels do show up in LokProgrammer? I have not ventured into sound project design/editing, but I'm curious.But OTOH, what happens when you install that 12-channel sound project on a LokSound 5 decoder which only has 10-channels?It will not install, or will just be missing some functionality?
Channels are not visible in a Loksound project.The channel limit applies to how many sound slots can be active simultaneously (and sound slots can be audible or logical or both).If you have a Loksound Micro V5 Next18 then you can have a budget of 10 sound slots that can be active at once.If you have more than 10 slots go active at one time, the 11th sound slot is cancelled. Which slot is cancelled is based on its priority as defined within the sound slot (where 15 is the highest and 0 is the lowest). Sound slots 1,2,3 are reserved (typically used for Prime Mover, Horn, Bell) and therefore are considered always active regardless of their priority, so you have an effective budget of only seven more sound slots that can be active simultaneously.Most people would probably never run into this issue, but I learned it the hard way. My logical functions would intermittently stop working — like a brake lever not responding when another sound was playing. Or my lighting stopping responding.The channel budget really forced me to think about how to use sound slot priorities, and how to architect sound slots not to be active except when a very specific function and logical conditions were active (e.g. the reverser sound slot does not need to be active when moving). It also forced me to consolidate several logical functions into single sound slots that contain multiple modes (activated by SHIFT conditions, or Share2.x interactions with other sound slots).Finally, this issue made me realise that you have to really think about what a custom sound slot does when it gets cancelled — does it resume or abort, and does it flow back to the same logical state even if all the conditions that initially trigger it are no longer present?I ended up moving a lot of low priority sounds to be random rather than being always-on while containing random delays. This means they consume a c3rdhannel only while active, and when they get cancelled, they come back randomly a short time after channels become available again.Hope this helps explain channels vs sound slots.
Hope this helps explain channels vs sound slots.
Regarding 10 channels vs 12 channels. Didn’t ESU change some components due to warranty issues? Could that be the reason for the channel difference?
Out of curiousity I checked the microcontroller chips on both micro Next 18 and a nano E24.The 58828 micro Next 18 decoder's microcontroller chip is marked:ATMELATSAMC21J17A-U2224 F TW2244MR ARMThe nano E24 decoder's microcontroller chip is marked:ATMELATSAMC21J17A-U2203 F TW20314P ARMSo as far as I can tell, the chips are identical on both decoders. I believe the last 2 lines on each chip that are different denote date code and other manufacturing info. I'm not sure how one can have 10 channels while the other one 12.
I think it’s rather surprising that soundslots are used by none sound features like lighting and consist. 10 or 12 soundslots do sound enough but this way i can understand running out of soundslots.Marc