Author Topic: PSX vs OG, 3,2,1... FIGHT!  (Read 681 times)

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Ed Kapuscinski

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PSX vs OG, 3,2,1... FIGHT!
« on: July 07, 2021, 09:21:34 PM »
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I think I know the technical answer: the PSX has better adjustability, but are there any other reasons to choose it over the On-Guard?

I had a trio of OGs on the Windsor St layout and never had any problems, but I wouldn't say they were heavily battle tested.

Is there something I'm missing when it comes to choosing the cheaper option?



Maletrain

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Re: PSX vs OG, 3,2,1... FIGHT!
« Reply #1 on: July 09, 2021, 09:12:01 AM »
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Ed, from what I have read, besides being unadjustably 4 amps (so not suitable for lower power DCC systems), the biggest difference is in the ability to handle in-rush currents due to keep-alives, sound decoders, and lighted passenger cars (both incandescent and LEDs with anti-flicker capacitors).

So, if you are using the OGs for small areas with low occupancy, they would probably work OK on a system that puts out more than 4 amps.
« Last Edit: July 09, 2021, 10:39:51 AM by Maletrain »

Scottl

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Re: PSX vs OG, 3,2,1... FIGHT!
« Reply #2 on: July 09, 2021, 09:23:48 AM »
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I use .5 or 1 A fuses.  They work, and now that I bought a bulk bag of them, I have not blown one in memory.  Adjust current as you need.

Ed Kapuscinski

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Re: PSX vs OG, 3,2,1... FIGHT!
« Reply #3 on: July 09, 2021, 04:42:41 PM »
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Ed, from what I have read, besides being unadjustably 4 amps (so not suitable for lower power DCC systems), the biggest difference is in the ability to handle in-rush currents due to keep-alives, sound decoders, and lighted passenger cars (both incandescent and LEDs with anti-flicker capacitors).

So, if you are using the OGs for small areas with low occupancy, they would probably work OK on a system that puts out more than 4 amps.

Awesome, thanks.

So really it comes down to a visible alert. Hmm...

Maybe I'll just do this as the inverse: rig up a nice pilot light on the fascia. If the light is out, there's a short. Easy peasy.